Saturday, 23 May 2026

Show HN: A platform to find people to jam on side projects with https://bit.ly/43wlQBf

Show HN: A platform to find people to jam on side projects with I have always found it funny how challenging it can be to find people to jam on side projects with. There are literally entire sub-Reddits where people post looking for someone to work on a project with. That is super inefficient. There are also newsletters for this (also pretty inefficient). Let's Jam is my attempt to solve this. This is NOT a cofounder matching platform. The idea is to connect people with ideas and skills so they can jam on them together. If they end up becoming cofounders, cool, but that is up to them. This is also NOT a place for freelancers to hunt job opportunities. Again, the platform is for people who have an idea or a skill and want to work on something together. How it works: > You either a) find a project and request to jam on it with that person, b) post a project and wait for someone to request to jam on it with you, c) claim an idea and wait for someone to request to jam on it with you. > Once someone requests to jam with you, you'll get an email, and you can vet them via LinkedIn or their past work. If you think they'll be a good fit then accept their request and they'll reach out to you. > That's it. Simple. Any feedback is greatly appreciated! https://bit.ly/4uo98As May 24, 2026 at 01:28AM

Show HN: I turned my dev stack into an alien planet ruled by my dog https://bit.ly/4f4t6eW

Show HN: I turned my dev stack into an alien planet ruled by my dog https://bit.ly/4nPq3JR May 23, 2026 at 10:04PM

Friday, 22 May 2026

Show HN: Open-source private home security camera system (end-to-end encryption) https://bit.ly/4nSpQWo

Show HN: Open-source private home security camera system (end-to-end encryption) Hey everyone, I'm back with some exciting updates. I previously introduced an open source private home security camera in 2024, which uses OpenMLS for end-to-end encryption. It was called Privastead then and it's now renamed to Secluso. John Kaczman found my project from here and has been working on it with me over the last year and half. We've made a lot of improvements to the software, which we would like to share with you: - You can now set this up on your Raspberry Pi in less than 5 minutes with no technical expertise using our easy-to-use GUI deploy tool. We've put together a comprehensive build-your-own guide that walks you through the required steps (you can find a link at the top of the repository README). - We use a customized, minimal OS based on the Yocto project for the camera. - Every part of our stack except for the iOS app has reproducible builds. This includes our Android app, camera/server binaries, deploy tool, and the aforementioned OS. - We've re-designed our mobile app, which is now on the iOS App Store and Google Play store. - We now support UnifiedPush for more privacy-preserving push notifications. Looking forward to seeing what you all think! https://bit.ly/4tKxUJT May 22, 2026 at 10:51PM

Thursday, 21 May 2026

Show HN: Roughform, a free Browser-Based 3D Creation Tool https://bit.ly/3RqZxu6

Show HN: Roughform, a free Browser-Based 3D Creation Tool https://bit.ly/4dEYgaa May 22, 2026 at 04:32AM

Show HN: Spec-Driven Development Workflow for Claude Code https://bit.ly/4wInttd

Show HN: Spec-Driven Development Workflow for Claude Code Spec Driven Development approach allows to squeeze more from coding agents thanks to few strong concepts: - decomposition across two dimensions. first you generate specs in multiple steps (requirements, code analysis, design), than you split task into multiple subtasks and implement them one by one - you clear context between every step - after spec generation and after subtask implementation. this helps keep cost low and context clear and focused which boost performance - specs written to disk help with information persistency - delivering specs layer by layer help to catch early when agent got you wrong Repo with claude plugin for spec driven development: https://bit.ly/4wEHSPX May 22, 2026 at 04:17AM

Show HN: Free Fonts – a collection of 400+ original, open-source typefaces https://bit.ly/4eVUv2x

Show HN: Free Fonts – a collection of 400+ original, open-source typefaces Hi HN! For the past few months I've been working up to this launch of Free Fonts - it's a collection of completely free, open source, and original fonts that can be used for any project, including commercial ones. The collection has over 400 fonts in a variety of novel styles, from simple sans serifs to decorative handwritten and blackletter fonts. It will also continue to be updated and grow over time. Designers and developers today have essentially two options when it comes to choosing and creating fonts. Either use a Google Font, which can be limited in terms of unique and novel selections, or pay a significant amount of money for font licenses from a few large players in the space like Monotype. The problem today is that it can be difficult to find a novel, unique font for an affordable price. Our hope is that this collection can be a starting point for solving this problem. What makes this project different is that every font in the collection was generated completely by AI, and is a novel set of letterforms. This is what makes it possible for me to launch the project with confidence that these fonts can be freely used in any type of project. The AI workflow behind this project is also accessible on the same site. Our model was trained on a variety of images across the internet and then runs a full pipeline to transform a consistent set of letters into a single downloadable TTF font file. It can be prompted from a text prompt, or a sample image that contains an image of some text. Font licensing is a complex world, and I deeply believe that it is ripe for a change. My hope is that this launch can spark a new conversation on the future of typography and how it can be freely and easily used by designers and developers over time. Hope that you enjoy, and would love your feedback about the project and also the fonts themselves. Eric https://bit.ly/4v71Uks May 22, 2026 at 12:57AM

Show HN: A SQLite graph that captures why AI-generated code exists https://bit.ly/4dBf8Pk

Show HN: A SQLite graph that captures why AI-generated code exists I'm experimenting with a way to make AI-assisted development easier to review later. I built a small Python/SQLite prototype and would like feedback. https://bit.ly/4tLr7zy May 21, 2026 at 08:30AM

Wednesday, 20 May 2026

Show HN: I made a tactical map-based WWII submarine simulator (public beta) https://bit.ly/4wMuppi

Show HN: I made a tactical map-based WWII submarine simulator (public beta) I've seen quite a few simming discussions on HN, so thought some of you might like this - I've created a map-centered, tactical submarine simulator and it's been a blast to make. I grew up playing Silent Service II on Atari ST with my dad, then got into Silent Hunter IV in the 2000s, and most recently have been loving the more recent UBoat. In each case, the part I always enjoy the most is the plotting and charting aspect - essentially beating uncertain estimates with geometry. So I decided to see how far I could get making my own sim that focused nearly entirely on that aspect. You listen on the hydrophone, estimate course and speed, identify ships through the periscope to get the mast height, use a working stadimeter for range estimates, and then try to build a good enough firing solution before getting discovered and hunted by any escorts. Things I'm particularly proud of are the working stadimeter, the dynamic music (Holst Mars stings when your torpedo is nearing a ship), and pretty intelligent destroyer logic. I've found great reference materials online and have modeled several of the gauges directly after actual submarine instruments. Tech-wise it’s a Vite/TypeScript app which enables me to offer the whole free version of the app as a browser version. The Steam page is here => https://bit.ly/3RnOge7 The landing page is here => https://bit.ly/4wGEPGR I plan on releasing a full version soonish, including a WWII campaign with progression, patrol zones, and much more on Steam (PC, Mac, Linux/Steam Deck), App Store (iPhone, iPad, Mac), and Play Store (Android). Would highly appreciate any feedback anyone has! https://bit.ly/3Pv6Iku May 18, 2026 at 04:08PM

Show HN: Remote Job Board https://bit.ly/4eVtYT3

Show HN: Remote Job Board Built a job board for best remote jobs from top private and public companies. no signup or middleman, apply directly https://bit.ly/49LI9qd May 21, 2026 at 12:52AM

Show HN: I reverse engineered Apple's video wallpapers https://bit.ly/4v0cMjQ

Show HN: I reverse engineered Apple's video wallpapers Ever since Apple introduced their video wallpapers I wanted to be able to put custom videos there. I decided to reverse engineer and see what I can do. I built Phosphene to sell it, but the existing competitors were polished enough that the time it would have taken to catch up wasn't going to pay off. So I'm open-sourcing it. WallpaperExtensionKit.framework is what powers macOS wallpapers. It controls what’s shows in the Settings app. It took a lot of trial and error to replicate the behavior, but the result is that your custom wallpapers appear alongside everything else. I wanted to have an “add” button there too, but I couldn’t find a way to do so, so there’s a companion app that will put your video where it needs to be. Unlike Apple's Aerials, the video keeps playing on the desktop (not just the lock screen). The renderer drives AVSampleBufferDisplayLayer directly with PTS-offset gapless looping, and pauses or downshifts based on thermal state, battery level, brightness, and window occlusion. It’s free and works well. https://bit.ly/4uYuDHQ May 21, 2026 at 12:54AM

Show HN: IResearch – C++ search that beat Lucene and Tantivy on their benchmark https://bit.ly/4nKHwDk

Show HN: IResearch – C++ search that beat Lucene and Tantivy on their benchmark https://bit.ly/4nKHwTQ May 20, 2026 at 11:21AM

Show HN: Typeset sitelen pona and copy a PNG (for toki pona speakers) https://bit.ly/4nGsDSq

Show HN: Typeset sitelen pona and copy a PNG (for toki pona speakers) https://bit.ly/4fumgiP May 17, 2026 at 05:41PM

Tuesday, 19 May 2026

Show HN: Javalamp – A glowing terminal screensaver that keeps your Mac awake https://bit.ly/4unZ7U7

Show HN: Javalamp – A glowing terminal screensaver that keeps your Mac awake https://bit.ly/434VmHb May 20, 2026 at 04:24AM

Show HN: claude-autopilot, autonomous dev pipeline with multi-model review https://bit.ly/4nFrQRt

Show HN: claude-autopilot, autonomous dev pipeline with multi-model review https://bit.ly/3PRqjeH May 20, 2026 at 12:35AM

Monday, 18 May 2026

Show HN: Clawputer – A personal AI assistant with a real computer and memory https://bit.ly/3PqvulM

Show HN: Clawputer – A personal AI assistant with a real computer and memory https://bit.ly/4ueMH0w May 18, 2026 at 11:51PM

Show HN: Clark-Browser – Stealth Chromium https://bit.ly/4tHEa54

Show HN: Clark-Browser – Stealth Chromium Fully open-sourced, perfect for agentic browsing, works with Vercel's agent-browser and playwright. https://bit.ly/43iu3ZK May 19, 2026 at 04:09AM

Show HN: Spud – cross-platform remote control, optimised for gaming https://bit.ly/4djkbVz

Show HN: Spud – cross-platform remote control, optimised for gaming Over the last few weeks I've been working on Spud, an application that allows you to control a remote computer that you can see. For example, if you have a gaming PC connected to you TV, Spud lets you use a laptop as input. It's optimised for low-latency, as it's intended for gaming. There are even a few parameters you can tune in the application. I built this mainly for myself, to solve a particular problem I had, but I hope that others find it useful too! https://bit.ly/4nKgHPC May 19, 2026 at 12:38AM

Show HN: Number Gacha, a gacha game distilled to its essence https://bit.ly/4wzhIhi

Show HN: Number Gacha, a gacha game distilled to its essence Number Gacha is a half-parody, half-real gacha game where you roll, unwrap, and battle numbers. Play on Desktop for the best experience! https://bit.ly/4dNmRuN May 13, 2026 at 04:39PM

Sunday, 17 May 2026