Tuesday, 13 October 2026

Show HN: Yagi DSP Modulation SIM https://bit.ly/4yot7jQ

Show HN: Yagi DSP Modulation SIM Hi HN, I'm a big fan of the liquid-dsp C library and thought it'd be fun to bring it over to Rust. I'm calling this library Yagi DSP. The browser demo I've linked here is just a very basic example to show how different modems work in the presence of noise, but it really does use yagi via wasm-bindgen. liquid-dsp has more than 1300 tests and yagi now has ported and passes more than 95% of them. I've just finished a major refactoring of the library with lots of API churn now behind me so I thought it'd be the perfect time to show off a little demo here. I've still got a lot more I'm hoping to do with it including a streaming graph/dataflow library that I'm building on top of yagi. My goal with that is to create something that's easily embeddable in applications. Thanks for reading and enjoy the demo! https://bit.ly/3TDgHq5 October 12, 2026 at 01:08PM

Show HN: Jevcrawl – A web crawler for AI agents with no LLM in the crawl loop https://bit.ly/4evYjGx

Show HN: Jevcrawl – A web crawler for AI agents with no LLM in the crawl loop https://bit.ly/4yfh34d October 14, 2026 at 12:35AM

Show HN: Wonderhop – A daily game: guess what most people say, or what none do https://bit.ly/4hLv1G5

Show HN: Wonderhop – A daily game: guess what most people say, or what none do Hello HN! Wonderhop is a small browser game with no account needed to play, everyday there are 4 rounds of 7 quesitons like "Name a food that a lot of people hate" The goal depends on the mode: Either gives the answer most people would give, the one no one would give, the oldest answer or the most recent one and there's a leaderboard for the day. The most interesting part of the project was understanding answers that are typed freely and in 10 languages, there was some typos, plurals, nickname, or even duplicate way of sayign the same thing. We needed AI judge that checks it really existes conencted to some API like wikipedia to judge the veracity of each answer really quickly (less than 1s on average) The percentage starts from an estimate but move really fast with the answers of real players. If the list missed a good answer, it gets added as soon as a few different players give it. (There are also a lot of secrets and pop culture references added in the game :) ) A large part of the code was written with AI tools, but the artistic direction the concept and every choice design are human-made We'd love to know if the goal is clear from the very first question while playing and were any good answers rejected unfairly We are a couple of developers from Montreal that like guessing games so we built this in about two month. Thanks a lot! https://bit.ly/3VKpd7h October 14, 2026 at 12:10AM

Monday, 12 October 2026

Show HN: SolidCraft – Open-Source Parametric CAD in Rust (With MCP Support) https://bit.ly/4iixgAQ

Show HN: SolidCraft – Open-Source Parametric CAD in Rust (With MCP Support) https://bit.ly/3TYjUAy October 13, 2026 at 01:11AM

Show HN: Use your phone as a Windows mouse and keyboard, without a phone app https://bit.ly/4jScLw6

Show HN: Use your phone as a Windows mouse and keyboard, without a phone app https://bit.ly/4hQ3EJO October 12, 2026 at 07:46PM

Sunday, 11 October 2026

Saturday, 10 October 2026

Show HN: Free LED pixel-pitch and display-size calculators (open source) https://bit.ly/3TTMpPH

Show HN: Free LED pixel-pitch and display-size calculators (open source) https://bit.ly/4jPe1A6 October 11, 2026 at 01:26AM

Show HN: Diffle, a keyboard-centric diff viewer with LSP support https://bit.ly/4AX6Ko0

Show HN: Diffle, a keyboard-centric diff viewer with LSP support https://bit.ly/47Obb7c October 8, 2026 at 04:23PM

Show HN: ManimGX – Manim's API on a Rust/wgpu engine, for 3D videos in Python https://bit.ly/479nhHZ

Show HN: ManimGX – Manim's API on a Rust/wgpu engine, for 3D videos in Python Video as code took off with the Opus 5.5 release. People now make videos by writing code, with Remotion, HyperFrames and others. We wanted the same for 3D videos. You can use something like Blender, but it's heavy to install and slow to render. So we made ManimGX: - Lightweight: a 65–110 MB download, depending on the OS - Easy to install: pip install manimgx (Python 3.13+), with no system dependencies - Cross-platform: macOS, Windows and Linux, and even the browser via Pyodide and WebGPU - Blazingly fast: a Rust + wgpu engine, 90.6× faster than Manim CE and 18.7× faster than Blender Workbench, from launch to finished MP4 - Compatible with Manim Community Edition's API, with LaTeX and Typst math built in Now it's much easier for anyone with a coding agent to make 3D computer graphics videos. Repo: https://bit.ly/4el1rF5 Docs: https://bit.ly/4s1onz9 X post: https://bit.ly/4zolIlc Happy to answer any questions! https://bit.ly/4el1rF5 October 10, 2026 at 11:33PM

Friday, 9 October 2026

Show HN: I made a TV game console inside an antenna plug https://bit.ly/4ATP4d7

Show HN: I made a TV game console inside an antenna plug Abused a bunch of ESP32-S3 peripherals to generate an analog TV channel with minimal external components. Obviously it plays Doom. https://bit.ly/3W2ezc1 October 9, 2026 at 11:23PM

Thursday, 8 October 2026

Show HN: SVG Spark – 10 client-side SVG design and dev tools https://bit.ly/3WfD71e

Show HN: SVG Spark – 10 client-side SVG design and dev tools https://bit.ly/479hp1o October 9, 2026 at 12:32AM

Show HN: Jevman – AI decision models play Pac-Man https://bit.ly/4BffG8D

Show HN: Jevman – AI decision models play Pac-Man Openai just launched their decisions endpoint, cloudflare launched clef the other week, and many more jev alternatives are out there. We wanted to put the popular ones to the test and thought Pac-Man is a good benchmark for simple and fast decision making. So we let jev 1.13, kev, clef, clef flash, GPT-6 Luna and Laya play Pac-Man against bot ghosts. The low latency of these models allows for real time play. We had each model play 100 games, published a leader board and open-sourced the repo so anyone can run their own model and join the ranking. Link to repo: https://bit.ly/4yeVMYC... You can also join the game and play as Pac-Man yourself, and the ghosts are the models, either a mix of models or all jev, kev, clef etc. A game costs about 2 cent, all models are running via my startup opper, and we added free credits for everyone to try. It's pretty fun to play and surprisingly difficult to beat jev's highscore. Any feedback is more than welcome! https://bit.ly/4zmQXx9 October 8, 2026 at 05:34PM

Show HN: Brewlet is Java on Kubernetes with node-managed JDKs https://bit.ly/3TIP2UE

Show HN: Brewlet is Java on Kubernetes with node-managed JDKs https://bit.ly/479Wxag October 8, 2026 at 09:58PM

Wednesday, 7 October 2026

Show HN: Pacer – will your AI coding subscription last until the reset? https://bit.ly/4y6ywM8

Show HN: Pacer – will your AI coding subscription last until the reset? https://bit.ly/3TFCo8R October 8, 2026 at 05:10AM

Show HN: A satirical yet useful employee survey app for tolerable workplaces https://bit.ly/4hP8uqK

Show HN: A satirical yet useful employee survey app for tolerable workplaces For smaller startups who don't take themselves too seriously but would want to actually survey their employees in a non-corporate way to get a pulse of their company. Can display a "Tolerable Workplace" badge. https://bit.ly/4hKh0XY October 8, 2026 at 03:51AM

Show HN: Convkit – A command line tool for converting images/video/docs offline https://bit.ly/4j6jjHf

Show HN: Convkit – A command line tool for converting images/video/docs offline Going to some shady website for file conversions was really annoying me because I had to hope whatever I gave them wasn't saved, and whatever I got back wasn't something "unexpected." So I made convkit, a CLI that does file conversions 100% locally. Run conv in.mp4 out.gif and you get your GIF from the right tool (ffmpeg, ImageMagick, etc.) using settings tuned for good output. For example, a GIF's 256 colors are picked from the clip itself instead of ffmpeg's generic palette. And if you've ever had an issue uploading a file that is too large, you can use the --max-size flag: conv clip.mp4 --max-size 10mb It trades resolution, frame rate and bitrate against each other, so you get the best-looking version that still fits. Notes - In early stages (0.3.x) so some issues pop up - You only need the tools for the conversions you use, so video and GIFs only need ffmpeg; LibreOffice, pandoc and Typst are only for documents; Image to Image needs ImageMagick. - Not all features are listed. If you are interested go to the github page! https://bit.ly/4jEy5VO - If you want any specific conversions, let me know! Thanks for reading! https://bit.ly/4jEy5VO October 7, 2026 at 06:59PM

Tuesday, 6 October 2026

Show HN: TerrainSR – fast, realistic heightmap upscaling model https://bit.ly/4i6Jmgj

Show HN: TerrainSR – fast, realistic heightmap upscaling model This is a model that I made for a historical game. I wanted to have a 1:1 scale model of Europe, but my problem was that 100m data was too low-res while 10m LIDAR data was patchy, took hundreds of GBs to store and was full of manmade objects like mines, buildings and so on. I trained this model on undeveloped landscape so that it can quickly add plausible erosion features, rocks, etc to the low-resolution height data and sort of reconstruct what the terrain would look like before any human interference. https://bit.ly/4AREFON October 7, 2026 at 02:24AM

Show HN: An MCP server that finds text your agent reads and you can't see https://bit.ly/4znzapQ

Show HN: An MCP server that finds text your agent reads and you can't see https://bit.ly/470LPmn October 6, 2026 at 08:21PM

Show HN: An AI agent runs ten web errands a day, every transcript published https://bit.ly/4dsYSka

Show HN: An AI agent runs ten web errands a day, every transcript published https://bit.ly/4yBvKiY October 6, 2026 at 11:00PM