Sunday, 9 August 2026

Show HN: Gotcha- First on-device AI copilot for Android https://bit.ly/3TM127q

Show HN: Gotcha- First on-device AI copilot for Android https://bit.ly/4zcqPWI August 10, 2026 at 03:34AM

Show HN: Discord-delete – Delete all your Discord messages from your data export https://bit.ly/4cd6JS5

Show HN: Discord-delete – Delete all your Discord messages from your data export https://bit.ly/4fZ1Kpd August 10, 2026 at 01:06AM

Show HN: Albedo – single-file listenable document database in Zig https://bit.ly/45lGaGC

Show HN: Albedo – single-file listenable document database in Zig It's literally an indexable BSON array with query listening, replication and basic crash recovery. While working on my little projects I always felt a need for some sort of simple storage, where I can just have a single file. However sqlite with its' schemas and migrations always felt icky, like an overkill to have a single file db, but a whole folder set for migrations. JSON files would require to be loaded all at once and for something small but thick, like microservices that would hold their own state this would be a startup time cost. So idea came initially as an "indexable and partially loadable json object array". From the very beginning I've wrote it in zig, unlike my other projects where I flip flop with implementation language, for the sole reason that I wanted to be able to use it in as many places as physically possible. So it was something on level of C\C++, Rust and Zig. C langs are awesome, but I genuinely didn't enjoy them. After initial tries Rust felt overbearing, so by method of exclusion I landed on the lizard lang. I've been working on it for about a year, all while learning zig, relearning working with memory and adding new features. This whole time I've been mainly comparing it to and learning so much from sqlite, and eventually, after tuning, I feel like the performance is close enough for me (at least in my very basic benchmarks on my laptop). Now it's my personal little engine I use in my mobile apps through flutter plugin, in my small backends using bun ffi \ node native modules. Would be cool if it would solve someone's else pains. Happy to answer any questions https://bit.ly/45gdDSY August 10, 2026 at 12:03AM

Saturday, 8 August 2026

Show HN: Inertia – Not your Grandfathers animation editor https://bit.ly/4hiTjHG

Show HN: Inertia – Not your Grandfathers animation editor https://bit.ly/3Umxb5y August 8, 2026 at 11:27PM

Show HN: Tura – Build agent that uses 80% less token and delivers better results https://bit.ly/3TKOhtQ

Show HN: Tura – Build agent that uses 80% less token and delivers better results https://bit.ly/4cbAJOd August 9, 2026 at 01:13AM

Show HN: ContentIQ – Evaluate and optimize content quality before publishing https://bit.ly/4wMIqmn

Show HN: ContentIQ – Evaluate and optimize content quality before publishing https://bit.ly/4q2ZcLx August 8, 2026 at 08:31AM

Friday, 7 August 2026

Show HN: CrossPlay - Games, puzzles and tools for your e-reader https://bit.ly/459QSA1

Show HN: CrossPlay - Games, puzzles and tools for your e-reader https://bit.ly/3SlHOoL August 7, 2026 at 11:36PM

Show HN: Modern C++ Build Tools for Module Feature https://bit.ly/4wcoZC8

Show HN: Modern C++ Build Tools for Module Feature Anyone like C++'s module features? Feel free to try MCPP and talk with me. https://bit.ly/4csc201 August 8, 2026 at 01:30AM

Show HN: Check if any of the $656M in unclaimed royalties at The MLC is yours https://bit.ly/45NjL5a

Show HN: Check if any of the $656M in unclaimed royalties at The MLC is yours https://bit.ly/4z4jXKD August 7, 2026 at 06:35PM

Thursday, 6 August 2026

Show HN: La Vieja Contra El Dibu – Penalty Shootout Game vs. Dibu Martínez https://bit.ly/4buh6AQ

Show HN: La Vieja Contra El Dibu – Penalty Shootout Game vs. Dibu Martínez https://bit.ly/4qa2Weg August 7, 2026 at 02:53AM

Show HN: ARF – a record format for AI evaluation runs, with reproducible digests https://bit.ly/4fUjFgV

Show HN: ARF – a record format for AI evaluation runs, with reproducible digests https://bit.ly/4fHfW7v August 7, 2026 at 12:25AM

Wednesday, 5 August 2026

Show HN: Sift – MCP aggregator that exposes 2 tools instead of hundreds https://bit.ly/4q0k6Lf

Show HN: Sift – MCP aggregator that exposes 2 tools instead of hundreds https://bit.ly/4c5CU5T August 6, 2026 at 05:00AM

Show HN: Wallfacer – A terminal session manager for Claude Code, and more https://bit.ly/4xsLfJo

Show HN: Wallfacer – A terminal session manager for Claude Code, and more https://bit.ly/3TVmF59 August 6, 2026 at 04:52AM

Show HN: CityEdit – Open-source map for voting on NYC street changes https://bit.ly/4bxZwvP

Show HN: CityEdit – Open-source map for voting on NYC street changes CityEdit (cityedit.org, https://bit.ly/4wf791E ) is a map where anyone can propose street changes, e.g. safer crossings, new bike lanes, improved tree beds. Neighbors can then vote on those proposals. We just soft launched the app by hanging posters with QR codes at NYC's statistically most dangerous intersections (from open crash data at https://bit.ly/4yZIccT... ). Read more at https://bit.ly/4wufqit... (A poster turns out to be a great distribution channel - it reaches exactly the people who use that street, when they are using it!) The ultimate lofty vision is to build a sensorimotor loop that can awaken a city's collective consciousness: the community perceives its desires, proposes, votes, acts. Two disclaimers: 1. A vote on a map is more of a signal than a mandate, and may be unlikely to inspire government action. Instead, for now, we are going to enact what changes we can through some cheeky tactical urbanism. ( https://bit.ly/45K5dTQ ) 2. There is selection and presentation bias inherent to how we've built this. Our aim is to be as transparent as possible about who is participating, and who is missing, rather than faking general consensus. We're also seeding maps with existing commute data to fill in gaps wherever we can (e.g. Citibike trip data on the NYC Bikes map) Critiques are welcome, especially skeptical takes on whether this type of civic feedback loop can work. But please be constructive too! https://bit.ly/4wK61Eh August 6, 2026 at 12:58AM

Show HN: Humor Arena – Which frontier model is funniest? https://bit.ly/4w5Fi3L

Show HN: Humor Arena – Which frontier model is funniest? What if you could measure humor? Well we've trained a model on our own dataset of ~50k human ratings to detect what jokes people find funniest. We know it's part objective, part subjective component. Subjective is out of our depth for now haha The main results: Fable 5 is funniest - beating the average model 67% of the time, with GPT 4o last at 17%. Other findings: - The models never refused to try, even with dark prompts - Thinking longer has a slight benefit - Absurdness correlates negatively with joke quality Some methodology notes: - We benchmarked our model against the human majority and it agreed 72% of the time in a blind sample test. - We had 51 US adults rate the jokes, each blind to the models, with joke order randomized, and quality checked for attention and speed. - To rate some yourself visit https://bit.ly/45GoLbJ The full benchmark here: https://bit.ly/4fHqzHw Am taking requests if there's more research you want to see! Cheers https://bit.ly/45bB8fP August 6, 2026 at 12:48AM

Tuesday, 4 August 2026

Show HN: Maple-Preview – ternary 20B MoE running at 120 tok/s on a iPhone https://bit.ly/3TyP3Ko

Show HN: Maple-Preview – ternary 20B MoE running at 120 tok/s on a iPhone https://bit.ly/45raDTT August 4, 2026 at 08:44PM

Monday, 3 August 2026

Show HN: Every plaintext HTTP request on your Linux box captured via eBPF https://bit.ly/4w2aDnR

Show HN: Every plaintext HTTP request on your Linux box captured via eBPF https://bit.ly/4bvlAqR August 4, 2026 at 02:22AM

Show HN: Run an 80B Qwen in 4.3 GB of RAM on a Mac, and a 35B on an iPhone https://bit.ly/4bqMX5j

Show HN: Run an 80B Qwen in 4.3 GB of RAM on a Mac, and a 35B on an iPhone https://bit.ly/4w9fZOu August 3, 2026 at 05:54PM

Show HN: LarpIn – LinkedIn, but everyone admits they're larping, one global feed https://bit.ly/4w1htdz

Show HN: LarpIn – LinkedIn, but everyone admits they're larping, one global feed https://bit.ly/4wEx8k8 August 4, 2026 at 01:00AM

Show HN: Spellfolio – my stock market game with news events and inside info https://bit.ly/4bMWqEn

Show HN: Spellfolio – my stock market game with news events and inside info https://bit.ly/4w94Jlc August 3, 2026 at 11:38PM