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Wednesday, 11 February 2026
Show HN: Double blind entropy using Drand for verifiably fair randomness https://bit.ly/461dPpO
Show HN: Double blind entropy using Drand for verifiably fair randomness The only way to get a trust-less random value is to have it distributed and time-locked three ways, player, server and a future-entropy. In the demo above, the moment you commit (Roll-Dice) a commit with the hash of a player secret is sent to the server and the server accepts that and sends back the hash of its secret back and the "future" drand round number at which the randomness will resolve. The future used in the demo is 10 secs When the reveal happens (after drand's particular round) all the secrets are revealed and the random number is generated using "player-seed:server-seed:drand-signature". All the verification is in Math, so truly trust-less, so: 1. Player-Seed should matches the player-hash committed 2. Server-Seed should matches the server-hash committed 3. Drand-Signature can is publicly not available at the time of commit and is available at the time of reveal. (Time-Locked) 4. Random number generated is deterministic after the event and unknown and unpredictably before the event. 5. No party can influence the final outcome, specially no "last-look" advantange for anyone. I think this should be used in all games, online lottery/gambling and other systems which want to be fair by design not by trust. https://bit.ly/4rP3SEv February 12, 2026 at 03:10AM
Show HN: CodeRLM – Tree-sitter-backed code indexing for LLM agents https://bit.ly/3Mt9THH
Show HN: CodeRLM – Tree-sitter-backed code indexing for LLM agents I've been building a tool that changes how LLM coding agents explore codebases, and I wanted to share it along with some early observations. Typically claude code globs directories, greps for patterns, and reads files with minimal guidance. It works in kind of the same way you'd learn to navigate a city by walking every street. You'll eventually build a mental map, but claude never does - at least not any that persists across different contexts. The Recursive Language Models paper from Zhang, Kraska, and Khattab at MIT CSAIL introduced a cleaner framing. Instead of cramming everything into context, the model gets a searchable environment. The model can then query just for what it needs and can drill deeper where needed. coderlm is my implementation of that idea for codebases. A Rust server indexes a project with tree-sitter, builds a symbol table with cross-references, and exposes an API. The agent queries for structure, symbols, implementations, callers, and grep results — getting back exactly the code it needs instead of scanning for it. The agent workflow looks like: 1. `init` — register the project, get the top-level structure 2. `structure` — drill into specific directories 3. `search` — find symbols by name across the codebase 4. `impl` — retrieve the exact source of a function or class 5. `callers` — find everything that calls a given symbol 6. `grep` — fall back to text search when you need it This replaces the glob/grep/read cycle with index-backed lookups. The server currently supports Rust, Python, TypeScript, JavaScript, and Go for symbol parsing, though all file types show up in the tree and are searchable via grep. It ships as a Claude Code plugin with hooks that guide the agent to use indexed lookups instead of native file tools, plus a Python CLI wrapper with zero dependencies. For anecdotal results, I ran the same prompt against a codebase to "explore and identify opportunities to clarify the existing structure". Using coderlm, claude was able to generate a plan in about 3 minutes. The coderlm enabled instance found a genuine bug (duplicated code with identical names), orphaned code for cleanup, mismatched naming conventions crossing module boundaries, and overlapping vocabulary. These are all semantic issues which clearly benefit from the tree-sitter centric approach. Using the native tools, claude was able to identify various file clutter in the root of the project, out of date references, and a migration timestamp collision. These findings are more consistent with methodical walks of the filesystem and took about 8 minutes to produce. The indexed approach did better at catching semantic issues than native tools and had a key benefit in being faster to resolve. I've spent some effort to streamline the installation process, but it isn't turnkey yet. You'll need the rust toolchain to build the server which runs as a separate process. Installing the plugin from a claude marketplace is possible, but the skill isn't being added to your .claude yet so there are some manual steps to just getting to a point where claude could use it. Claude continues to demonstrate significant resistance to using CodeRLM in exploration tasks. Typically to use you will need to explicitly direct claude to use it. --- Repo: github.com/JaredStewart/coderlm Paper: Recursive Language Models https://bit.ly/4rG4RXf — Zhang, Kraska, Khattab (MIT CSAIL, 2025) Inspired by: https://bit.ly/3MrxwAn https://bit.ly/4rOWKIf February 11, 2026 at 02:10PM
Show HN: Agent framework that generates its own topology and evolves at runtime https://bit.ly/4ky6Omu
Show HN: Agent framework that generates its own topology and evolves at runtime Hi HN, I’m Vincent from Aden. We spent 4 years building ERP automation for construction (PO/invoice reconciliation). We had real enterprise customers but hit a technical wall: Chatbots aren't for real work. Accountants don't want to chat; they want the ledger reconciled while they sleep. They want services, not tools. Existing agent frameworks (LangChain, AutoGPT) failed in production - brittle, looping, and unable to handle messy data. General Computer Use (GCU) frameworks were even worse. My reflections: 1. The "Toy App" Ceiling & GCU Trap Most frameworks assume synchronous sessions. If the tab closes, state is lost. You can't fit 2 weeks of asynchronous business state into an ephemeral chat session. The GCU hype (agents "looking" at screens) is skeuomorphic. It’s slow (screenshots), expensive (tokens), and fragile (UI changes = crash). It mimics human constraints rather than leveraging machine speed. Real automation should be headless. 2. Inversion of Control: OODA > DAGs Traditional DAGs are deterministic; if a step fails, the program crashes. In the AI era, the Goal is the law, not the Code. We use an OODA loop to manage stochastic behavior: - Observe: Exceptions are observations (FileNotFound = new state), not crashes. - Orient: Adjust strategy based on Memory and - Traits. - Decide: Generate new code at runtime. - Act: Execute. The topology shouldn't be hardcoded; it should emerge from the task's entropy. 3. Reliability: The "Synthetic" SLA You can't guarantee one inference ($k=1$) is correct, but you can guarantee a System of Inference ($k=n$) converges on correctness. Reliability is now a function of compute budget. By wrapping an 80% accurate model in a "Best-of-3" verification loop, we mathematically force the error rate down—trading Latency/Tokens for Certainty. 4. Biology & Psychology in Code "Hard Logic" can't solve "Soft Problems." We map cognition to architectural primitives: Homeostasis: Solving "Perseveration" (infinite loops) via a "Stress" metric. If an action fails 3x, "neuroplasticity" drops, forcing a strategy shift. Traits: Personality as a constraint. "High Conscientiousness" increases verification; "High Risk" executes DROP TABLE without asking. For the industry, we need engineers interested in the intersection of biology, psychology, and distributed systems to help us move beyond brittle scripts. It'd be great to have you roasting my codes and sharing feedback. Repo: https://bit.ly/4rjN60f https://bit.ly/4612RRa February 11, 2026 at 08:39PM
Tuesday, 10 February 2026
Show HN: Yan – Glitch Art Photo/Live Editor https://bit.ly/4rOHLhr
Show HN: Yan – Glitch Art Photo/Live Editor Everything evolves in digitality, and deconstructs in logic. Tired of filters that make everyone look like a glazed donut? Same. Yan is not another beauty app. It's a digital chaos engine that treats your pixels like they owe it money. We don't enhance photos — we interrogate them at the binary level until they confess their true nature. [What We Actually Do] • Luma Stretch: Grab your image by its light and shadow, then yeet it into oblivion. Speed lines included. • Pixel Sort: Let gravity do art. Pixels fall, colors cascade, Instagram influencers cry. • RGB Shift: That drunk 3D glasses effect, but on purpose. Your eyes will thank us. Or sue us. • Block Jitter: Ctrl+Z had a nightmare. This is what it dreamed. [Why Yan?] Because "vintage filter #47" is not a personality. Because glitch is not a bug — it's a feature. Because sometimes the most beautiful thing you can do to a photo is break it. Warning: Side effects may include artistic awakening, filter addiction withdrawal, and an uncontrollable urge to deconstruct everything. Your camera roll will never be boring again. https://bit.ly/46lFOkn February 11, 2026 at 05:19AM
Show HN: Model Training Memory Simulator https://bit.ly/4tuFsBI
Show HN: Model Training Memory Simulator https://bit.ly/46lDeLd February 8, 2026 at 10:39AM
Show HN: I vibecoded 177 tools for my own use (CalcBin) https://bit.ly/4tMlOS3
Show HN: I vibecoded 177 tools for my own use (CalcBin) Hey HN! I've been building random tools whenever I needed them over the past few months, and now I have 177 of them. Started because I was tired of sketchy converter sites with 10 ads, so I just... made my own. Some highlights for the dev crowd: Developer tools: - UUID Generator (v1/v4/v7, bulk generation): https://bit.ly/4qNOvLH - JWT Generator & Decoder: https://bit.ly/4aHg9ot - JSON Formatter/Validator: https://bit.ly/4aJfF1a - Cron Expression Generator (with natural language): https://bit.ly/3MeEZCZ - Base64 Encoder/Decoder: https://bit.ly/4ra9OI2 - Regex Tester: https://bit.ly/4reyteL - SVG Optimizer (SVGO-powered, client-side): https://bit.ly/4ttUvLP Fun ones: - Random Name Picker (spin wheel animation): https://bit.ly/45YUUvM - QR Code Generator: https://bit.ly/45UvIXq Everything runs client-side (Next.js + React), no ads, no tracking, works offline. Built it for myself but figured others might find it useful. Browse all tools: https://bit.ly/4aHy9z4 Tech: Next.js 14 App Router, TypeScript, Tailwind, Turborepo monorepo. All open to feedback! https://bit.ly/4tvp9o4 February 11, 2026 at 03:46AM
Show HN: ArtisanForge: Learn Laravel through a gamified RPG adventure https://bit.ly/4apgIls
Show HN: ArtisanForge: Learn Laravel through a gamified RPG adventure Hey HN, I built ArtisanForge, a free platform to learn PHP and Laravel through a medieval-fantasy RPG. Instead of traditional tutorials, you progress through kingdoms, solve coding exercises in a browser editor, earn XP, join guilds, and fight boss battles. Tech stack: Laravel 12, Livewire 3, Tailwind CSS, Alpine.js. Code execution runs sandboxed via php-wasm in the browser. What's in there: - 12 courses across 11 kingdoms (PHP basics to deployment) - 100+ interactive exercises with real-time code validation using AST analysis - AI companion (Pip the Owlox) that uses Socratic method – never gives direct answers - Full gamification: XP, levels, streaks, achievements, guilds, leaderboard - Multilingual (EN/FR/NL) The idea came from seeing too many beginners drop off traditional courses. Wrapping concepts in quests and progression mechanics keeps motivation high without dumbing down the content. Everything is free, no paywall, no premium tier. Feedback welcome – especially from Laravel devs and educators. https://bit.ly/3O6FZtr February 8, 2026 at 08:15AM
Monday, 9 February 2026
Show HN: I built a cloud hosting for OpenClaw https://bit.ly/4r4v5CX
Show HN: I built a cloud hosting for OpenClaw Yet another OpenClaw wrapper. But I really enjoyed the techy part of this project. Especially server provisionings in the background. https://bit.ly/4a6nhe2 February 9, 2026 at 11:39PM
Show HN: Reef – Bash compatibility layer for Fish shell, written in Rust https://bit.ly/4aGPJDq
Show HN: Reef – Bash compatibility layer for Fish shell, written in Rust Fish is the fastest, friendliest interactive shell, but it can't run bash syntax, which has kept it niche for 20 years. Reef fixes this with a three-tier approach: fish function wrappers for common keywords (export, unset, source), a Rust-powered AST translator using conch-parser for structural syntax (for/do/done, if/then/fi, $()), and a bash passthrough with env capture for everything else. 251/251 bash constructs pass in the test suite. The slowest path (full bash passthrough) takes ~3ms. The binary is 1.18MB. The goal: install fish, install reef, never think about bash compatibility again. Your muscle memory, Stack Overflow commands, and tool configs all just work. https://bit.ly/3O6BYFp February 10, 2026 at 12:44AM
Sunday, 8 February 2026
Show HN: Ported the 1999 game Bugdom to the browser and added a bunch of mods https://bit.ly/4klu5b4
Show HN: Ported the 1999 game Bugdom to the browser and added a bunch of mods I think the very first video game I ever played was Bugdom by Pangea Software, which came with the original iMac. There was also a shooter called Nanosaur, but my 7-year-old heart belonged to the more peaceable Bugdom, which featured a roly-poly named Rollie McFly needing to rescue ladybugs from evil fire ants and bees. Upon seeing the port to modern systems ( https://bit.ly/4tuDWzI ), I figured it should be able to run entirely in-browser nowadays, and also that AI coding tools "should" be able to do this entire project for me. I ended up spending perhaps 20 hours on it with Claude Code, but we got there. Once ported, I added a half-dozen mods that would have pleased my childhood self (like low-gravity mode and flying slugs & caterpillars mode), and a few that please my current self (like Dance Party mode). EDIT: Here are some mod/level combinations I recommend * https://bit.ly/3Msk7Iq... * https://bit.ly/4rJLFbr... * https://bit.ly/4a49Aw6... https://bit.ly/4rvsdPe February 9, 2026 at 04:07AM
Show HN: IsHumanCadence – Bot detection via keystroke dynamics (no CAPTCHAs) https://bit.ly/3Zp5E2U
Show HN: IsHumanCadence – Bot detection via keystroke dynamics (no CAPTCHAs) https://bit.ly/4agbc4I February 9, 2026 at 01:40AM
Show HN: A custom font that displays Cistercian numerals using ligatures https://bit.ly/4to51Er
Show HN: A custom font that displays Cistercian numerals using ligatures https://bit.ly/4twswLN February 8, 2026 at 11:39PM
Saturday, 7 February 2026
Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory https://bit.ly/4a31tzU
Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory I built LocalGPT over 4 nights as a Rust reimagining of the OpenClaw assistant pattern (markdown-based persistent memory, autonomous heartbeat tasks, skills system). It compiles to a single ~27MB binary — no Node.js, Docker, or Python required. Key features: - Persistent memory via markdown files (MEMORY, HEARTBEAT, SOUL markdown files) — compatible with OpenClaw's format - Full-text search (SQLite FTS5) + semantic search (local embeddings, no API key needed) - Autonomous heartbeat runner that checks tasks on a configurable interval - CLI + web interface + desktop GUI - Multi-provider: Anthropic, OpenAI, Ollama etc - Apache 2.0 Install: `cargo install localgpt` I use it daily as a knowledge accumulator, research assistant, and autonomous task runner for my side projects. The memory compounds — every session makes the next one better. GitHub: https://bit.ly/3O2Lc5C Website: https://bit.ly/4a31uDY Would love feedback on the architecture or feature ideas. https://bit.ly/3O2Lc5C February 8, 2026 at 02:26AM
Show HN: More beautiful and usable Hacker News https://bit.ly/4r4GfaX
Show HN: More beautiful and usable Hacker News gives you keyboard navigation.. let me know what you think. https://twitter.com/shivamhwp/status/2020125417995436090 February 8, 2026 at 02:33AM
Show HN: Witnessd – Prove human authorship via hardware-bound jitter seals https://bit.ly/3ZsfPnk
Show HN: Witnessd – Prove human authorship via hardware-bound jitter seals https://bit.ly/4akLMmz February 7, 2026 at 11:40PM
Friday, 6 February 2026
Show HN: FastLog: 1.4 GB/s text file analyzer with AVX2 SIMD https://bit.ly/3OqOAXQ
Show HN: FastLog: 1.4 GB/s text file analyzer with AVX2 SIMD https://bit.ly/4qpevwB February 7, 2026 at 02:32AM
Show HN: A Kubernetes Operator to Validate Jupyter Notebooks in MLOps https://bit.ly/4rAX8tG
Show HN: A Kubernetes Operator to Validate Jupyter Notebooks in MLOps I built an open-source Kubernetes operator to automate the validation of Jupyter Notebooks in MLOps workflows. It's called the Jupyter Notebook Validator Operator and it's designed to catch issues with notebooks before they hit production. It runs notebooks in isolated pods and can validate them against deployed ML models on platforms like KServe, OpenShift AI, and vLLM. It also does regression testing by comparing notebook outputs against a "golden" version. The goal is to make notebooks more reliable and reproducible in production environments. It's built with Go and the Operator SDK. We're looking for contributors. There are opportunities to work on features like smarter error reporting, observability dashboards, and adding support for more platforms. GitHub: https://bit.ly/3ObO3Jf... https://bit.ly/46dId0r February 7, 2026 at 01:10AM
Show HN: Falcon's Eye (isometric NetHack) running in the browser via WebAssembly https://bit.ly/3O1GwNh
Show HN: Falcon's Eye (isometric NetHack) running in the browser via WebAssembly https://bit.ly/3MaBiOI February 6, 2026 at 11:19PM
Thursday, 5 February 2026
Show HN: Calfkit – an SDK to build distributed, event-driven AI agents https://bit.ly/4ru0u1n
Show HN: Calfkit – an SDK to build distributed, event-driven AI agents I think agents should work like real teams, with independent, distinct roles, async communication, and the ability to onboard new teammates or tools without restructuring the whole org. I built backend systems at Yahoo and TikTok so event-driven agents felt obvious. But no agent SDKs were using this pattern, so I made Calfkit. Calfkit breaks down agents into independent services (LLM inference, tools, and routing) that communicate asynchronously through Kafka. Agents, tool services, and downstream consumers can be deployed, added-to, removed, and scaled independently. Check it out if this interests you! I’m curious to see what y’all think. https://bit.ly/4tlDXpq February 6, 2026 at 12:10AM
Show HN: Total Recall – write-gated memory for Claude Code https://bit.ly/4rbjqCr
Show HN: Total Recall – write-gated memory for Claude Code https://bit.ly/4rbjqSX February 6, 2026 at 12:56AM
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