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Friday, 20 March 2026
Show HN: AgentVerse – Open social network for AI agents (Mar 2026) https://bit.ly/4rJtaDi
Show HN: AgentVerse – Open social network for AI agents (Mar 2026) https://bit.ly/47WxiJ2 March 21, 2026 at 02:25AM
Show HN: Rover – turn any web interface into an AI agent with one script tag https://bit.ly/4blbIAg
Show HN: Rover – turn any web interface into an AI agent with one script tag https://bit.ly/3NAOc9a March 21, 2026 at 01:58AM
Show HN: Vibefolio – a place to showcase your vibecoded projects https://bit.ly/47h4FGh
Show HN: Vibefolio – a place to showcase your vibecoded projects Over the last months, more people are shipping small apps, experiments, and side-projects at a much higher pace. I'm one of them and initially created a showcase page for myself to track them but this week decided to create something for others. Happy to read feedback on how to improve it further! https://bit.ly/47fd3pN March 20, 2026 at 09:53PM
Show HN: Cybertt – Cybersecurity Tabletop https://bit.ly/47x7hQH
Show HN: Cybertt – Cybersecurity Tabletop https://bit.ly/3PmIIzx March 20, 2026 at 10:29AM
Thursday, 19 March 2026
Show HN: Download entire/partial Substack to ePub for offline reading https://bit.ly/4uGIhQO
Show HN: Download entire/partial Substack to ePub for offline reading Hi HN, This is a small python app with optional webUI. It is intended to be run locally. It can be run with Docker (cookie autodetection will not work). It allows you to download a single substack, either entirely or partially, and saves the output to an epub file, which can be easily transferred to Kindle or other reading devices. This is admittedly a "vibe coded" app made with Claude Code and a few hours of iterating, but I've already found it very useful for myself. It supports both free and paywalled posts (if you are a paid subscriber to that creator). You can order the entries in the epub by popularity, newest first, or oldest first, and also limit to a specific number of entries, if you don't want all of them. You can either provide your substack.sid cookie manually, or you can have it be autodetected from most browsers/operating systems. https://bit.ly/4uwnXRY March 20, 2026 at 04:36AM
Show HN: Screenwriting Software https://bit.ly/3Phmteo
Show HN: Screenwriting Software I’ve spent the last year getting back into film and testing a bunch of screenwriting software. After a while I realized I wanted something different, so I started building it myself. The core text engine is written in Rust/wasm-bindgen. https://bit.ly/47cYh2P March 20, 2026 at 03:07AM
Wednesday, 18 March 2026
Show HN: Browser grand strategy game for hundreds of players on huge maps https://bit.ly/41cC0i3
Show HN: Browser grand strategy game for hundreds of players on huge maps Hi HN, I've been building a browser-based multiplayer strategy game called Borderhold. Matches run on large maps designed for hundreds of players. Players expand territory, attack neighbors, and adapt as borders shift across the map. You can put buildings down, build ships, and launch nukes. The main thing I wanted to explore was scale: most strategy games are small matches, modest maps, or modest player counts, but here maps are large and game works well with hundreds of players. Matches are relatively short so you can jump in and see a full game play out. Curious what people think. https://bit.ly/4uDPCAC Gameplay: https://youtu.be/nrJTZEP-Cw8 Discord: https://bit.ly/4uEbuvu https://bit.ly/4uDPCAC March 16, 2026 at 09:51AM
Show HN: Fitness MCP https://bit.ly/4sr8Jwo
Show HN: Fitness MCP There's no external MCP for your fitness (Garmin / Strava) data, so we built one. https://bit.ly/4uCviiR March 19, 2026 at 03:00AM
Show HN: ATO – a GUI to see and fix what your LLM agents configured https://bit.ly/476fStf
Show HN: ATO – a GUI to see and fix what your LLM agents configured https://bit.ly/476fSJL March 19, 2026 at 01:28AM
Show HN: Duplicate 3 layers in a 24B LLM, logical deduction .22→.76. No training https://bit.ly/4bGv6H0
Show HN: Duplicate 3 layers in a 24B LLM, logical deduction .22→.76. No training I replicated David Ng's RYS method ( https://bit.ly/4ll5ILb ) on consumer AMD GPUs (RX 7900 XT + RX 6950 XT) and found something I didn't expect. Transformers appear to have discrete "reasoning circuits" — contiguous blocks of 3-4 layers that act as indivisible cognitive units. Duplicate the right block and the model runs its reasoning pipeline twice. No weights change. No training. The model just thinks longer. The results on standard benchmarks (lm-evaluation-harness, n=50): Devstral-24B, layers 12-14 duplicated once: - BBH Logical Deduction: 0.22 → 0.76 - GSM8K (strict): 0.48 → 0.64 - MBPP (code gen): 0.72 → 0.78 - Nothing degraded Qwen2.5-Coder-32B, layers 7-9 duplicated once: - Reasoning probe: 76% → 94% The weird part: different duplication patterns create different cognitive "modes" from the same weights. Double-pass boosts math. Triple-pass boosts emotional reasoning. Interleaved doubling (13,13,14,14,15,15,16) creates a pure math specialist. Same model, same VRAM, different routing. The circuit boundaries are sharp — shift by one layer and the effect disappears or inverts. Smaller models (24B) have tighter circuits (3 layers) than larger ones (Ng found 7 layers in 72B). Tools to find circuits in any GGUF model and apply arbitrary layer routing are in the repo. The whole thing — sweep, discovery, validation — took one evening. Happy to answer questions. https://bit.ly/4rEg2PM March 18, 2026 at 10:31PM
Tuesday, 17 March 2026
Show HN: Sonder – self-hosted AI social simulation engine https://bit.ly/4rE8hcG
Show HN: Sonder – self-hosted AI social simulation engine https://bit.ly/4bhXvEi March 18, 2026 at 01:21AM
Show HN: CodeLedger – deterministic context and guardrails for AI https://bit.ly/4saYs7c
Show HN: CodeLedger – deterministic context and guardrails for AI We’ve been working on a tool called CodeLedger to solve a problem we kept seeing with AI coding agents (Claude Code, Cursor, Codex): They’re powerful, but on real codebases they: - read too much irrelevant code - edit outside the intended scope - get stuck in loops (fix → test → fail) - drift away from the task - introduce architectural issues that linters don’t catch The root issue isn’t the model — it’s: - poor context selection - lack of execution guardrails - no visibility at team/org level --- What CodeLedger does: It sits between the developer and the agent and: 1) Gives the agent the right files first 2) Keeps the agent inside the task scope 3) Validates output against architecture + constraints It works deterministically (no embeddings, no cloud, fully local). --- Example: Instead of an agent scanning 100–500 files, CodeLedger narrows it down to ~10–25 relevant files before the first edit :contentReference[oaicite:0]{index=0} --- What we’re seeing so far: - ~40% faster task completion - ~50% fewer iterations - significant reduction in token usage --- Works with: Claude Code, Cursor, Codex, Gemini CLI --- Repo + setup: https://bit.ly/4bxAhJd Quick start: npm install -g @codeledger/cli cd your-project codeledger init codeledger activate --task "Fix null handling in user service" --- Would love feedback from folks using AI coding tools on larger codebases. Especially curious: - where agents break down for you today - whether context selection or guardrails are the bigger issue - what other issues are you seeing. https://bit.ly/47F3l01 March 18, 2026 at 12:22AM
Show HN: I built a message board where you pay to be the homepage https://bit.ly/4sKqCps
Show HN: I built a message board where you pay to be the homepage I kept thinking about what would happen if a message board only had one slot. One message, front and center, until someone pays to replace it. That's the entire product. You pay the current message's decayed value plus a penny to take the homepage. Message values drop over time using a gravity-based formula (same concept HN uses for ranking), so a $10 message might only cost a few bucks to replace a day later. Likes slow the decay, dislikes speed it up. The whole thing runs on three mini PCs in my house (k3s cluster, PostgreSQL, Redis Sentinel). Is it overengineered for a message board? Absolutely. I genuinely don't know where this goes. Curious what HN thinks. Archive of past messages: https://bit.ly/3Pcn94I https://bit.ly/4bi0GvG March 17, 2026 at 01:06PM
Monday, 16 March 2026
Show HN: Seasalt Cove, iPhone access to your Mac https://bit.ly/4cL7FOO
Show HN: Seasalt Cove, iPhone access to your Mac I feel like I finally built something I actually use every day and it has completely changed the way I think about work. AI workflows have flipped how devs operate. You're not heads down writing code anymore, you're bouncing between projects, instructing agents, reviewing their work, nudging them forward. The job is now less about typing and more about judgment calls. And the thing about that workflow is you spend a lot of time waiting. Waiting for the agent to finish, waiting for the next approval gate. That waiting doesn't have to happen at your desk. It doesn't have to happen in front of a monitor at all. I built Seasalt because I realized my iPhone could handle 80% of what I was chaining myself to my Mac for. Kick off the agent, walk away, review the diff from the store, a walk, or in a separate room away from your Mac. Approve it. Start the next one, switch to another session. You don't need giant dual monitors for this. That's kind of the whole point. Also, I have a deep security background so I felt like it was 100% necessary to include end to end encrypted with a zero knowledge relay, no ports getting opened, no VPN configuration needed, with key validation in the onboarding flow. https://bit.ly/3PnfnVy March 16, 2026 at 11:48PM
Sunday, 15 March 2026
Show HN: Webassembly4J Run WebAssembly from Java https://bit.ly/41cf2aN
Show HN: Webassembly4J Run WebAssembly from Java I’ve released WebAssembly4J, along with two runtime bindings: Wasmtime4J – Java bindings for Wasmtime https://bit.ly/471hULh WAMR4J – Java bindings for WebAssembly Micro Runtime https://bit.ly/4blCCGY WebAssembly4J – a unified Java API that allows running WebAssembly across different engines https://bit.ly/40CvoJI The motivation was that Java currently has multiple emerging WebAssembly runtimes, but each exposes its own API. If you want to experiment with different engines, you have to rewrite the integration layer each time. WebAssembly4J provides a single API while allowing different runtime providers underneath. Goals of the project: Run WebAssembly from Java applications Allow cross-engine comparison of runtimes Make WebAssembly runtimes more accessible to Java developers Provide a stable interface while runtimes evolve Currently supported engines: Wasmtime WAMR Chicory GraalWasm To support both legacy and modern Java environments the project targets: Java 8 (JNI bindings) Java 11 Java 22+ (Panama support) Artifacts are published to Maven Central so they can be added directly to existing projects. I’d be very interested in feedback from people working on Java + WebAssembly integrations or runtime implementations. March 16, 2026 at 12:08AM
Show HN: Lockstep – A data-oriented programming language https://bit.ly/4lB6qEo
Show HN: Lockstep – A data-oriented programming language https://bit.ly/4lyvcF9 I want to share my work-in-progress systems language with a v0.1.0 release of Lockstep. It is a data-oriented systems programming language designed for high-throughput, deterministic compute pipelines. I built Lockstep to bridge the gap between the productivity of C and the execution efficiency of GPU compute shaders. Instead of traditional control flow, Lockstep enforces straight-line SIMD execution. You will not find any if, for, or while statements inside compute kernels; branching is entirely replaced by hardware-native masking and stream-splitting. Memory is handled via a static arena provided by the Host. There is no malloc, no hidden threads, and no garbage collection, which guarantees predictable performance and eliminates race conditions by construction. Under the hood, Lockstep targets LLVM IR directly to leverage industrial-grade optimization passes. It also generates a C-compatible header for easy integration with host applications written in C, C++, Rust, or Zig. v0.1.0 includes a compiler with LLVM IR and C header emission, a CLI simulator for validating pipeline wiring and cardinality on small datasets and an opt-in LSP server for real-time editor diagnostics, hover type info, and autocompletion. You can check out the repository to see the syntax, and the roadmap outlines where the project is heading next, including parameterized SIMD widths and multi-stage pipeline composition. I would love to hear feedback on the language semantics, the type system, and the overall architecture! https://bit.ly/4lyvcF9 March 16, 2026 at 01:14AM
Show HN: Open-source playground to red-team AI agents with exploits published https://bit.ly/4bawx1g
Show HN: Open-source playground to red-team AI agents with exploits published We build runtime security for AI agents. The playground started as an internal tool that we used to test our own guardrails. But we kept finding the same types of vulnerabilities because we think about attacks a certain way. At some point you need people who don't think like you. So we open-sourced it. Each challenge is a live agent with real tools and a published system prompt. Whenever a challenge is over, the full winning conversation transcript and guardrail logs get documented publicly. Building the general-purpose agent itself was probably the most fun part. Getting it to reliably use tools, stay in character, and follow instructions while still being useful is harder than it sounds. That alone reminded us how early we all are in understanding and deploying these systems at scale. First challenge was to get an agent to call a tool it's been told to never call. Someone got through in around 60 seconds without ever asking for the secret directly (which taught us a lot). Next challenge is focused on data exfiltration with harder defences: https://bit.ly/4b98dgc https://bit.ly/3PCKDjq March 15, 2026 at 11:29PM
Saturday, 14 March 2026
Show HN: Signet.js – A minimalist reactivity engine for the modern web https://bit.ly/3P7Oghg
Show HN: Signet.js – A minimalist reactivity engine for the modern web https://bit.ly/4uuhYwV March 15, 2026 at 03:58AM
Show HN: GrobPaint: Somewhere Between MS Paint and Paint.net https://bit.ly/472TcKq
Show HN: GrobPaint: Somewhere Between MS Paint and Paint.net https://bit.ly/47wryWg March 14, 2026 at 11:41PM
Show HN: Structural analysis of the D'Agapeyeff cipher (1939) https://bit.ly/4lwRcQA
Show HN: Structural analysis of the D'Agapeyeff cipher (1939) I am working on the D'Agapeyeff cipher, an unsolved cryptogram from 1939. Two findings that I haven't seen published before: 1. All 5 anomalous symbol values in the cipher cluster in the last column of a 14x14 grid. This turns out to be driven by a factor-of-2-and-7 positional pattern in the linear text. 2. Simulated annealing with Esperanto quadgrams (23M char Leipzig corpus) on a 2x98 columnar transposition consistently outscores English by 200+ points and recovers the same Esperanto vocabulary across independent runs. The cipher is not solved. But the combination of structural geometry and computational linguistics narrows the search space significantly. Work in progress, more to come! https://bit.ly/3PbwGc6 March 15, 2026 at 12:34AM
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