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Thursday, 15 October 2026
Show HN: Gitsu.app – A Linear-alternative built on GitHub Projects https://bit.ly/4dJ83Ns
Show HN: Gitsu.app – A Linear-alternative built on GitHub Projects Issue tracking isn't dead. It's moving closer to code. Gitsu is a fast, AI-native, keyboard-first Mac and web app on top of your existing GitHub Projects and issues. Everything syncs with GitHub in the background. Gitsu is free on the web. Pro is $4.99/seat/month and adds the native Mac client, advanced AI panels, and MCP agent workflows. Give gitsu.app a go and write us your suggestions/opinions/bug reports. https://bit.ly/4e9NTMI October 16, 2026 at 06:42AM
Show HN: Chickadee Bandit – Build private apps for your family https://bit.ly/4jjxWqJ
Show HN: Chickadee Bandit – Build private apps for your family https://bit.ly/4hZVCy9 October 16, 2026 at 01:49AM
Wednesday, 14 October 2026
Show HN: GitVolt, open source fast Git GUI (Tauri/CEF) https://bit.ly/4hOBQqn
Show HN: GitVolt, open source fast Git GUI (Tauri/CEF) Hi HN! I've been working on this for the past few weeks. I've been using GitKraken for a whole 10 years now, and I've always loved it, but lately I've found it to be a bottleneck, and I haven't seen it improve the features I really care about. So, as many others have done recently, I took a shot at using Opus 5.5 to help me build my dream Git GUI app. I did take massive inspiration from GitKraken (the look and feel is a close match since it's what I feel comfortable with) but everything is built from scratch. I made lots of different UX choices that I think help streamline things. Most importantly, performance was the key thing to get right at the start. I daily-drive Linux so that was first. I went with Tauri to have a really fast Rust core, and after doing performance testing with WebKitGTK it wasn't good enough. So I'm using Tauri's v3 alpha with CEF (Chromium) which made it easy to get a butter smooth 60fps for scrolling a huge list of commits (whereas I would barely get 10fps in my large repo with GitKraken, with tons of hitching). Everything feels so much faster. The website is best viewed on desktop, I included a fully functional web-only version of the app (mocked git and gitlab) so you can try it out! Some cost numbers: ~16 billion tokens, ~$5.4k at API rates, 5.2 full weekly quotas (spread over two 5x plans), ~$120 of subsidized plan cost. https://bit.ly/3U3b98a October 15, 2026 at 01:25AM
Show HN: I think Apple should have built this a long time ago https://bit.ly/4dDtPCj
Show HN: I think Apple should have built this a long time ago Built this little tool a while ago and shared it with a few friends. The feedback I got was great that I decided to release it publicly. It's not just another 'clipboard'... Honestly, would love you guys to try it out! This is my first public release of a product with a price tag! I have 0 expectations for it... but I genuinely love using it myself. https://bit.ly/4yPmfNg October 15, 2026 at 01:18AM
Show HN: Ask a technical question, get an animated explainer you can interrupt https://bit.ly/4s2w0oM
Show HN: Ask a technical question, get an animated explainer you can interrupt https://bit.ly/4yVmW82 October 14, 2026 at 11:40PM
Tuesday, 13 October 2026
Show HN: Yagi DSP Modulation SIM https://bit.ly/4yot7jQ
Show HN: Yagi DSP Modulation SIM Hi HN, I'm a big fan of the liquid-dsp C library and thought it'd be fun to bring it over to Rust. I'm calling this library Yagi DSP. The browser demo I've linked here is just a very basic example to show how different modems work in the presence of noise, but it really does use yagi via wasm-bindgen. liquid-dsp has more than 1300 tests and yagi now has ported and passes more than 95% of them. I've just finished a major refactoring of the library with lots of API churn now behind me so I thought it'd be the perfect time to show off a little demo here. I've still got a lot more I'm hoping to do with it including a streaming graph/dataflow library that I'm building on top of yagi. My goal with that is to create something that's easily embeddable in applications. Thanks for reading and enjoy the demo! https://bit.ly/3TDgHq5 October 12, 2026 at 01:08PM
Show HN: Jevcrawl – A web crawler for AI agents with no LLM in the crawl loop https://bit.ly/4evYjGx
Show HN: Jevcrawl – A web crawler for AI agents with no LLM in the crawl loop https://bit.ly/4yfh34d October 14, 2026 at 12:35AM
Show HN: Wonderhop – A daily game: guess what most people say, or what none do https://bit.ly/4hLv1G5
Show HN: Wonderhop – A daily game: guess what most people say, or what none do Hello HN! Wonderhop is a small browser game with no account needed to play, everyday there are 4 rounds of 7 quesitons like "Name a food that a lot of people hate"
The goal depends on the mode: Either gives the answer most people would give, the one no one would give, the oldest answer or the most recent one and there's a leaderboard for the day. The most interesting part of the project was understanding answers that are typed freely and in 10 languages, there was some typos, plurals, nickname, or even duplicate way of sayign the same thing.
We needed AI judge that checks it really existes conencted to some API like wikipedia to judge the veracity of each answer really quickly (less than 1s on average) The percentage starts from an estimate but move really fast with the answers of real players. If the list missed a good answer, it gets added as soon as a few different players give it. (There are also a lot of secrets and pop culture references added in the game :) ) A large part of the code was written with AI tools, but the artistic direction the concept and every choice design are human-made We'd love to know if the goal is clear from the very first question while playing and were any good answers rejected unfairly We are a couple of developers from Montreal that like guessing games so we built this in about two month. Thanks a lot! https://bit.ly/3VKpd7h October 14, 2026 at 12:10AM
Monday, 12 October 2026
Show HN: SolidCraft – Open-Source Parametric CAD in Rust (With MCP Support) https://bit.ly/4iixgAQ
Show HN: SolidCraft – Open-Source Parametric CAD in Rust (With MCP Support) https://bit.ly/3TYjUAy October 13, 2026 at 01:11AM
Show HN: Use your phone as a Windows mouse and keyboard, without a phone app https://bit.ly/4jScLw6
Show HN: Use your phone as a Windows mouse and keyboard, without a phone app https://bit.ly/4hQ3EJO October 12, 2026 at 07:46PM
Sunday, 11 October 2026
Show HN: Rhci – A Small GHCi in Ruby https://bit.ly/4zx1ZQK
Show HN: Rhci – A Small GHCi in Ruby https://bit.ly/4e7PfYh October 11, 2026 at 10:32PM
Show HN: Shpyrd – A new type of cloud for AI era https://bit.ly/4yhw4Tf
Show HN: Shpyrd – A new type of cloud for AI era https://bit.ly/47jGFC2 October 11, 2026 at 11:42PM
Saturday, 10 October 2026
Show HN: Free LED pixel-pitch and display-size calculators (open source) https://bit.ly/3TTMpPH
Show HN: Free LED pixel-pitch and display-size calculators (open source) https://bit.ly/4jPe1A6 October 11, 2026 at 01:26AM
Show HN: Diffle, a keyboard-centric diff viewer with LSP support https://bit.ly/4AX6Ko0
Show HN: Diffle, a keyboard-centric diff viewer with LSP support https://bit.ly/47Obb7c October 8, 2026 at 04:23PM
Show HN: ManimGX – Manim's API on a Rust/wgpu engine, for 3D videos in Python https://bit.ly/479nhHZ
Show HN: ManimGX – Manim's API on a Rust/wgpu engine, for 3D videos in Python Video as code took off with the Opus 5.5 release. People now make videos by writing code, with Remotion, HyperFrames and others. We wanted the same for 3D videos. You can use something like Blender, but it's heavy to install and slow to render. So we made ManimGX: - Lightweight: a 65–110 MB download, depending on the OS - Easy to install: pip install manimgx (Python 3.13+), with no system dependencies - Cross-platform: macOS, Windows and Linux, and even the browser via Pyodide and WebGPU - Blazingly fast: a Rust + wgpu engine, 90.6× faster than Manim CE and 18.7× faster than Blender Workbench, from launch to finished MP4 - Compatible with Manim Community Edition's API, with LaTeX and Typst math built in Now it's much easier for anyone with a coding agent to make 3D computer graphics videos. Repo: https://bit.ly/4el1rF5 Docs: https://bit.ly/4s1onz9 X post: https://bit.ly/4zolIlc Happy to answer any questions! https://bit.ly/4el1rF5 October 10, 2026 at 11:33PM
Friday, 9 October 2026
Show HN: I made a TV game console inside an antenna plug https://bit.ly/4ATP4d7
Show HN: I made a TV game console inside an antenna plug Abused a bunch of ESP32-S3 peripherals to generate an analog TV channel with minimal external components. Obviously it plays Doom. https://bit.ly/3W2ezc1 October 9, 2026 at 11:23PM
Thursday, 8 October 2026
Show HN: SVG Spark – 10 client-side SVG design and dev tools https://bit.ly/3WfD71e
Show HN: SVG Spark – 10 client-side SVG design and dev tools https://bit.ly/479hp1o October 9, 2026 at 12:32AM
Show HN: Jevman – AI decision models play Pac-Man https://bit.ly/4BffG8D
Show HN: Jevman – AI decision models play Pac-Man Openai just launched their decisions endpoint, cloudflare launched clef the other week, and many more jev alternatives are out there. We wanted to put the popular ones to the test and thought Pac-Man is a good benchmark for simple and fast decision making. So we let jev 1.13, kev, clef, clef flash, GPT-6 Luna and Laya play Pac-Man against bot ghosts. The low latency of these models allows for real time play. We had each model play 100 games, published a leader board and open-sourced the repo so anyone can run their own model and join the ranking. Link to repo:
https://bit.ly/4yeVMYC... You can also join the game and play as Pac-Man yourself, and the ghosts are the models, either a mix of models or all jev, kev, clef etc. A game costs about 2 cent, all models are running via my startup opper, and we added free credits for everyone to try. It's pretty fun to play and surprisingly difficult to beat jev's highscore. Any feedback is more than welcome! https://bit.ly/4zmQXx9 October 8, 2026 at 05:34PM
Show HN: Brewlet is Java on Kubernetes with node-managed JDKs https://bit.ly/3TIP2UE
Show HN: Brewlet is Java on Kubernetes with node-managed JDKs https://bit.ly/479Wxag October 8, 2026 at 09:58PM
Wednesday, 7 October 2026
Show HN: Pacer – will your AI coding subscription last until the reset? https://bit.ly/4y6ywM8
Show HN: Pacer – will your AI coding subscription last until the reset? https://bit.ly/3TFCo8R October 8, 2026 at 05:10AM
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