Nigeria No1. Music site And Complete Entertainment portal for Music Promotion WhatsApp:- +2349077287056
Tuesday, 13 September 2022
Show HN: Tombl – Easily query .toml files from bash https://bit.ly/3TYq0fk
Show HN: Tombl – Easily query .toml files from bash https://bit.ly/3xkrkzp September 13, 2022 at 10:58AM
Show HN: Cash: Tool for running shell commands on a large number of HPC nodes https://bit.ly/3xGMKXZ
Show HN: Cash: Tool for running shell commands on a large number of HPC nodes https://bit.ly/3xnjjK7 September 13, 2022 at 09:54AM
Monday, 12 September 2022
Show HN: Intuitive – A Rust crate for writing declarative TUIs https://bit.ly/3d7hVo1
Show HN: Intuitive – A Rust crate for writing declarative TUIs https://bit.ly/3U1sQjQ September 12, 2022 at 05:32PM
Show HN: Inko 0.10.0 – build concurrent software with confidence https://bit.ly/3eKyOVV
Show HN: Inko 0.10.0 – build concurrent software with confidence I last did a "Show HN" about Inko in 2018 ( https://bit.ly/3RN8lWa ), but the language has changed drastically since then. For example, the GC is removed and we now use a single ownership model, and Inko's concurrency API is now type-safe (inspired a bit by Pony). I'm hopeful these changes will make Inko a more interesting/compelling language to use compared to the likes of Ruby, Python, and Go (basically any mid/high level language where concurrency is needed). https://bit.ly/3d5pueT September 12, 2022 at 04:16PM
Show HN: Go-select – Provides SQL like 'select' interface for file systems https://bit.ly/3xgRWRY
Show HN: Go-select – Provides SQL like 'select' interface for file systems https://bit.ly/3REOdWq September 12, 2022 at 02:55PM
Show HN: Sentinel – simple 2-Factor Authenticator app for iOS, macOS and watchOS https://bit.ly/3L6jrTQ
Show HN: Sentinel – simple 2-Factor Authenticator app for iOS, macOS and watchOS https://bit.ly/3eKGQhP September 12, 2022 at 01:12PM
Show HN: Build dashboards in Jupyter Notebook with numeric and chart boxes https://bit.ly/3L8Bl8B
Show HN: Build dashboards in Jupyter Notebook with numeric and chart boxes https://bit.ly/3uB0ykk September 12, 2022 at 09:11AM
Show HN: Go to random locations, parks and restaurants https://bit.ly/3DdmlEB
Show HN: Go to random locations, parks and restaurants You can change your radius and there are some modes that you can use which are listed at https://bit.ly/3L40ph6 It's a non-commercial fun thing I created for my own use. Give it a try https://bit.ly/3Qzx1kn? September 12, 2022 at 08:05AM
Sunday, 11 September 2022
Show HN: ZenTube – Cross-browser plugin to remove addictive features on YouTube https://bit.ly/3BydUmb
Show HN: ZenTube – Cross-browser plugin to remove addictive features on YouTube https://bit.ly/3qrYMAn September 11, 2022 at 07:29AM
Show HN: A 3D city created with GitHub real-time contribution datas https://bit.ly/3eG4hJ8
Show HN: A 3D city created with GitHub real-time contribution datas https://bit.ly/3qxsVhH September 11, 2022 at 03:52PM
Show HN: Chard – simple async/await background tasks for Django https://bit.ly/3RwaWnA
Show HN: Chard – simple async/await background tasks for Django https://bit.ly/3quZHjj September 11, 2022 at 02:16PM
Show HN: HiFiScan, a Python app to optimize your loudspeakers https://bit.ly/3d2SSme
Show HN: HiFiScan, a Python app to optimize your loudspeakers https://bit.ly/3B6V6c7 September 11, 2022 at 12:59PM
Show HN: pg_idkit, a Postgres extension for generating exotic UUIDs https://bit.ly/3B9iKVt
Show HN: pg_idkit, a Postgres extension for generating exotic UUIDs https://bit.ly/3L518i0 September 11, 2022 at 12:46PM
Show HN: Open-source animated chart presentations in computational notebooks https://bit.ly/3L2VsoO
Show HN: Open-source animated chart presentations in computational notebooks https://bit.ly/3pjrUcq September 11, 2022 at 12:41PM
Show HN: Quake VR – Quake (1996) as a first-class PCVR experience https://bit.ly/3B92FPB
Show HN: Quake VR – Quake (1996) as a first-class PCVR experience Hello HN! I am proud to show you Quake VR, a "labor of love" one-man project that I started back in 2020 with the goal of turning Quake -- the timeless classic from 1996 -- into a first-class PCVR experience. --- > What do you mean by "first-class"? There are many mods out there that enable older games to be played in VR, however, not much thought is put into VR-unique mechanics or in making the experience feel seamless. While I do enjoy reliving nostalgic classics in VR (and thank the modders for their efforts), it does feel weird having to use a keyboard+mouse setup for a VR game, or -- even with motion controls -- not being able to physically interact with the game's world, or having a gun glued to one of my hands. With Quake VR, I tried my best to make the game feel like an experienced designed from the ground up for VR. A video is worth a thousand words: https://www.youtube.com/watch?v=MBoI16z8Nxg --- As you can see from the video above, Quake VR provides a plethora of VR-specific features, including: - Virtual in-game hands with finger tracking - Dual-wield weapons or hold a weapon with two hands - Physical melee combat, including throwing weapons and headbutts - Weapon models with ironsights - Collisions between the player's hands and the environment - Holster system with virtual torso For a complete list of features, check out the README: https://bit.ly/3xdOWpg I love VR-unique interactions, and I try to find opportunities to add more. As an example, I recently added "flick reloading" to the SSG -- see it in action here: https://www.youtube.com/watch?v=uV8gbDvNYAM . Here is an older trailer showcasing features like dual-wielding, holsters, and the grappling hook: https://www.youtube.com/watch?v=c_ctxSqs6gA --- Quake VR is written in modern C++ and it's completely free and open-source : https://bit.ly/3Dikm1W . If you have any question about the game or any implementation detail, feel free to ask here on or the official Discord server ( https://bit.ly/3L61bdh ). --- If you have a PCVR headset, I sincerely hope you will check out the game and let me know what you think! The game is available on a "pay what you wish" model here: https://bit.ly/3Lc6B6Q - Make sure you closely follow the installation guide ( https://bit.ly/3Dx7vcn )! Cheers, Vittorio --- FAQ: > Is this project related to the Quake ports available for the Meta Quest? * No, this project is separate from those. It uses a different engine and it was developed by me, Vittorio Romeo, with some very appreciated contributions by community members (https://bit.ly/3xgCeGp). > Why is Quake VR not available on Steam? * I've tried really, *really* hard to release it on Steam as a free community mod. However, that requires permission from the owners of the Quake IP. I have spent countless hours trying to communicate with id Software, Bethesda, Microsoft, never receiving *any* sort of response. I've even tried directly contacting employees, who kindly forwarded my request to the legal team, to no avail: zero answers whatsoever. I have not given up -- if you know someone that can help, please let me know! > Is Quake VR compatible with existing Quake mods or existing Quake servers? * No, Quake VR uses a custom protocol and engine in order to deliver first-class VR features. It is possible to adapt mods to work with Quake VR -- I have done that for the official expansions and some popular mods. > How can I support the Quake VR project? * Quake VR is FOSS, however I am more than happy to accept donations for my efforts. PayPal (https://bit.ly/3L30G3M) works best for me, alternatively consider purchasing "Open Hexagon" (https://bit.ly/3BaSES5), my first commercial game on Steam. https://bit.ly/3xeaVga September 11, 2022 at 05:27AM
Saturday, 10 September 2022
Show HN: Diffusion.gallery – A Constantly Changing Machine Generated Art Gallery https://bit.ly/3QARSDw
Show HN: Diffusion.gallery – A Constantly Changing Machine Generated Art Gallery https://bit.ly/3QHPFX2 September 11, 2022 at 12:25AM
Show HN: Power your study habits with AI question generation https://bit.ly/3xeyLYT
Show HN: Power your study habits with AI question generation https://bit.ly/3xfT8Fj September 10, 2022 at 05:35PM
Show HN: Generate Protobuf definitions conforming to popular design guides https://bit.ly/3qu8emC
Show HN: Generate Protobuf definitions conforming to popular design guides https://bit.ly/3TUmToV September 10, 2022 at 12:11PM
Show HN: Draw Block Diagrams with Ease https://bit.ly/3B7GSI3
Show HN: Draw Block Diagrams with Ease Introducing a webApp which allows you to create block diagrams with text and have control over the blocks/arrows positions without drag and drop. Examples : https://bit.ly/3qLwLnD https://bit.ly/3d1Ganw September 10, 2022 at 11:02AM
Show HN: Send cold messages on Twitter at scale https://bit.ly/3B3gSO4
Show HN: Send cold messages on Twitter at scale https://bit.ly/3B2V58Z September 10, 2022 at 10:04AM
Subscribe to:
Posts (Atom)