Wednesday, 14 September 2022

Show HN: Rentaflop – Render your Blender projects without sacrificing quality https://bit.ly/3RCjvxf

Show HN: Rentaflop – Render your Blender projects without sacrificing quality Hi HN, My name is David Sokol, and I'm the founder of rentaflop (https://bit.ly/3bnmMAv). We're a crowdsourced render farm aimed at making Blender rendering fast and affordable. If you've used Blender, then I'm sure you've experienced the pain of waiting around for your animations to render. You've probably even had to sacrifice the quality of your work to reduce your render times. I've been there too. If you're like me, then you're also disappointed with the alternative solutions: spending thousands of dollars on graphics cards or using prohibitively expensive cloud render farms to get fast render times. Our solution to this dilemma is to leverage low opportunity cost hardware from around the world to allow Blender artists to render their projects quickly, affordably, and without compromising on quality. Since most graphics card owners aren't utilizing their hardware to do valuable work 24/7, we provide them with a way to make money without lifting a finger, while lowering the cost curve for 3D rendering. We're currently doing a public beta. If you'd like to try us, check out our site (https://bit.ly/3bnmMAv) and render your Blender project quickly and affordably! If you're a graphics card owner who wants to help Blender artists while earning money, reach out to support@rentaflop.com and we'll help you get set up. We posted about our private beta on HN a few weeks ago. If you'd like, you can check out the discussion here (https://bit.ly/3zlMhKL). Please leave a comment below, we'd love to hear your thoughts :) September 14, 2022 at 04:34PM

Show HN: Deploy your Rust app with one-line, for free https://bit.ly/3QDAz4x

Show HN: Deploy your Rust app with one-line, for free Meet shuttle, an open source, Rust-native platform for deploying apps with zero infra hassle. Built by a distributed YC-backed team. In order to deploy your app, all it takes is one annotation on your main function and you're good to go! At this point, we support most of the major Rust web frameworks such as; * Axum * Rocket * Tide * Poem * Tower And we’ve recently added support for Serenity, a Rust library for the Discord API — so you can even build & deploy Discord bots, for free. Our repository has a couple of examples per framework/library enabling you to get started in under 5 minutes so feel free to pick one and give it a go ( https://bit.ly/3U9WQKj )! We are in alpha so constructive criticism and feedback are extra welcome! https://bit.ly/3BEWXGq September 14, 2022 at 02:33PM

Show HN: ViruSaas – Virus Checks as a Service https://bit.ly/3Lez3Vp

Show HN: ViruSaas – Virus Checks as a Service Hi all, here is a side project I've just launched which might come in handy for certain situations. It's a very simple and free "do one thing and do it well" online service with exactly one feature: you upload a file, and it tells you — based on a ClamAV check — if that file contains a virus or not. I'm not having any ambitious plans with this project, but thanks to very low operational costs, I thought I can as well put it out there and keep it alive — maybe it's even useful for some people every now and then (just today, one of my coworkers forwarded me a fishy-looking email with an attachment, and using virusaas.com turned out to be the least painful way to do this kind of one-off check for a virus). I've also released the source code of the web app under GPLv3 at https://bit.ly/3Lez4Zt , although it's not as polished as it could be (no tests, for example — but see above, no ambitious plans). The main reason to do the project was to follow through with my own tutorial at https://bit.ly/3BH1Oas... , which worked out quite nicely. https://bit.ly/3LezbUT September 14, 2022 at 12:19PM

Tuesday, 13 September 2022

Show HN: Ohayo v1 (2017) https://bit.ly/3RZVos9

Show HN: Ohayo v1 (2017) https://bit.ly/3S2HuoW September 13, 2022 at 01:11PM

Show HN: Tombl – Easily query .toml files from bash https://bit.ly/3TYq0fk

Show HN: Tombl – Easily query .toml files from bash https://bit.ly/3xkrkzp September 13, 2022 at 10:58AM

Show HN: Cash: Tool for running shell commands on a large number of HPC nodes https://bit.ly/3xGMKXZ

Show HN: Cash: Tool for running shell commands on a large number of HPC nodes https://bit.ly/3xnjjK7 September 13, 2022 at 09:54AM

Monday, 12 September 2022

Show HN: Intuitive – A Rust crate for writing declarative TUIs https://bit.ly/3d7hVo1

Show HN: Intuitive – A Rust crate for writing declarative TUIs https://bit.ly/3U1sQjQ September 12, 2022 at 05:32PM

Show HN: Inko 0.10.0 – build concurrent software with confidence https://bit.ly/3eKyOVV

Show HN: Inko 0.10.0 – build concurrent software with confidence I last did a "Show HN" about Inko in 2018 ( https://bit.ly/3RN8lWa ), but the language has changed drastically since then. For example, the GC is removed and we now use a single ownership model, and Inko's concurrency API is now type-safe (inspired a bit by Pony). I'm hopeful these changes will make Inko a more interesting/compelling language to use compared to the likes of Ruby, Python, and Go (basically any mid/high level language where concurrency is needed). https://bit.ly/3d5pueT September 12, 2022 at 04:16PM

Show HN: Go-select – Provides SQL like 'select' interface for file systems https://bit.ly/3xgRWRY

Show HN: Go-select – Provides SQL like 'select' interface for file systems https://bit.ly/3REOdWq September 12, 2022 at 02:55PM

Show HN: Sentinel – simple 2-Factor Authenticator app for iOS, macOS and watchOS https://bit.ly/3L6jrTQ

Show HN: Sentinel – simple 2-Factor Authenticator app for iOS, macOS and watchOS https://bit.ly/3eKGQhP September 12, 2022 at 01:12PM

Show HN: Build dashboards in Jupyter Notebook with numeric and chart boxes https://bit.ly/3L8Bl8B

Show HN: Build dashboards in Jupyter Notebook with numeric and chart boxes https://bit.ly/3uB0ykk September 12, 2022 at 09:11AM

Show HN: Go to random locations, parks and restaurants https://bit.ly/3DdmlEB

Show HN: Go to random locations, parks and restaurants You can change your radius and there are some modes that you can use which are listed at https://bit.ly/3L40ph6 It's a non-commercial fun thing I created for my own use. Give it a try https://bit.ly/3Qzx1kn? September 12, 2022 at 08:05AM

Sunday, 11 September 2022

Show HN: ZenTube – Cross-browser plugin to remove addictive features on YouTube https://bit.ly/3BydUmb

Show HN: ZenTube – Cross-browser plugin to remove addictive features on YouTube https://bit.ly/3qrYMAn September 11, 2022 at 07:29AM

Show HN: A 3D city created with GitHub real-time contribution datas https://bit.ly/3eG4hJ8

Show HN: A 3D city created with GitHub real-time contribution datas https://bit.ly/3qxsVhH September 11, 2022 at 03:52PM

Show HN: Chard – simple async/await background tasks for Django https://bit.ly/3RwaWnA

Show HN: Chard – simple async/await background tasks for Django https://bit.ly/3quZHjj September 11, 2022 at 02:16PM

Show HN: HiFiScan, a Python app to optimize your loudspeakers https://bit.ly/3d2SSme

Show HN: HiFiScan, a Python app to optimize your loudspeakers https://bit.ly/3B6V6c7 September 11, 2022 at 12:59PM

Show HN: pg_idkit, a Postgres extension for generating exotic UUIDs https://bit.ly/3B9iKVt

Show HN: pg_idkit, a Postgres extension for generating exotic UUIDs https://bit.ly/3L518i0 September 11, 2022 at 12:46PM

Show HN: Open-source animated chart presentations in computational notebooks https://bit.ly/3L2VsoO

Show HN: Open-source animated chart presentations in computational notebooks https://bit.ly/3pjrUcq September 11, 2022 at 12:41PM

Show HN: Quake VR – Quake (1996) as a first-class PCVR experience https://bit.ly/3B92FPB

Show HN: Quake VR – Quake (1996) as a first-class PCVR experience Hello HN! I am proud to show you Quake VR, a "labor of love" one-man project that I started back in 2020 with the goal of turning Quake -- the timeless classic from 1996 -- into a first-class PCVR experience. --- > What do you mean by "first-class"? There are many mods out there that enable older games to be played in VR, however, not much thought is put into VR-unique mechanics or in making the experience feel seamless. While I do enjoy reliving nostalgic classics in VR (and thank the modders for their efforts), it does feel weird having to use a keyboard+mouse setup for a VR game, or -- even with motion controls -- not being able to physically interact with the game's world, or having a gun glued to one of my hands. With Quake VR, I tried my best to make the game feel like an experienced designed from the ground up for VR. A video is worth a thousand words: https://www.youtube.com/watch?v=MBoI16z8Nxg --- As you can see from the video above, Quake VR provides a plethora of VR-specific features, including: - Virtual in-game hands with finger tracking - Dual-wield weapons or hold a weapon with two hands - Physical melee combat, including throwing weapons and headbutts - Weapon models with ironsights - Collisions between the player's hands and the environment - Holster system with virtual torso For a complete list of features, check out the README: https://bit.ly/3xdOWpg I love VR-unique interactions, and I try to find opportunities to add more. As an example, I recently added "flick reloading" to the SSG -- see it in action here: https://www.youtube.com/watch?v=uV8gbDvNYAM . Here is an older trailer showcasing features like dual-wielding, holsters, and the grappling hook: https://www.youtube.com/watch?v=c_ctxSqs6gA --- Quake VR is written in modern C++ and it's completely free and open-source : https://bit.ly/3Dikm1W . If you have any question about the game or any implementation detail, feel free to ask here on or the official Discord server ( https://bit.ly/3L61bdh ). --- If you have a PCVR headset, I sincerely hope you will check out the game and let me know what you think! The game is available on a "pay what you wish" model here: https://bit.ly/3Lc6B6Q - Make sure you closely follow the installation guide ( https://bit.ly/3Dx7vcn )! Cheers, Vittorio --- FAQ: > Is this project related to the Quake ports available for the Meta Quest? * No, this project is separate from those. It uses a different engine and it was developed by me, Vittorio Romeo, with some very appreciated contributions by community members (https://bit.ly/3xgCeGp). > Why is Quake VR not available on Steam? * I've tried really, *really* hard to release it on Steam as a free community mod. However, that requires permission from the owners of the Quake IP. I have spent countless hours trying to communicate with id Software, Bethesda, Microsoft, never receiving *any* sort of response. I've even tried directly contacting employees, who kindly forwarded my request to the legal team, to no avail: zero answers whatsoever. I have not given up -- if you know someone that can help, please let me know! > Is Quake VR compatible with existing Quake mods or existing Quake servers? * No, Quake VR uses a custom protocol and engine in order to deliver first-class VR features. It is possible to adapt mods to work with Quake VR -- I have done that for the official expansions and some popular mods. > How can I support the Quake VR project? * Quake VR is FOSS, however I am more than happy to accept donations for my efforts. PayPal (https://bit.ly/3L30G3M) works best for me, alternatively consider purchasing "Open Hexagon" (https://bit.ly/3BaSES5), my first commercial game on Steam. https://bit.ly/3xeaVga September 11, 2022 at 05:27AM

Saturday, 10 September 2022

Show HN: Diffusion.gallery – A Constantly Changing Machine Generated Art Gallery https://bit.ly/3QARSDw

Show HN: Diffusion.gallery – A Constantly Changing Machine Generated Art Gallery https://bit.ly/3QHPFX2 September 11, 2022 at 12:25AM