Tuesday, 3 May 2022

Show HN: Decentralized P2P Pastebin https://bit.ly/387IzKS

Show HN: Decentralized P2P Pastebin I created this just to test the "gun" library for p2p databases. Website created in React. Pastebin source: https://bit.ly/3y9MtxF https://ift.tt/zvjYwu4 May 4, 2022 at 01:45AM

Show HN: A simplified Wave Function Collapse algorithm (part 2) https://bit.ly/3LKcg3d

Show HN: A simplified Wave Function Collapse algorithm (part 2) https://bit.ly/3LKAgTX May 4, 2022 at 01:21AM

Show HN: Color Orbs (Generative Art) https://bit.ly/37i9hAk

Show HN: Color Orbs (Generative Art) Hi all, This is a generative art project I worked on over the past year or so consisting of about 100 little artworks generated using P5.js. I have an overview and technical write up here: https://bit.ly/3LGCtQn You can play with my interactive demo and make your own here: https://bit.ly/3Fg1oHT And the gallery is here: https://bit.ly/3KG5b2C This project came about after reading a HN post about a year ago ( https://bit.ly/3P7Hbcb ) by Atul Vinayak on generating beautiful 'Noise Planets' and I got kind of obsessed from there! https://bit.ly/3vHUrfU May 2, 2022 at 11:39PM

Show HN: Self-hostable app to send push notifications and files to phone/desktop https://bit.ly/3vFQpo6

Show HN: Self-hostable app to send push notifications and files to phone/desktop https://bit.ly/383kjtt May 3, 2022 at 08:28PM

Show HN: Nests and Insects, a Roguelike Tabletop Roleplaying Game https://bit.ly/3FaC2LI

Show HN: Nests and Insects, a Roguelike Tabletop Roleplaying Game Hey, everyone! I'm making a game: its title is Nests & Insects and I call it a "Roguelike Tabletop Roleplaying Game (TTRPG)". It is free, as in beer and speech. You can find the rulebook on the game's github repository, linked through the post title. Nests & Insects is a game for 1 to 7 players, one of which takes on the role of the Game Queen (GQ) and describes the game world to the other players. The players control characters who explore and interact with the game world. The players say what their characters do and roll dice to see what happens, then the GQ describes the results. Players' characters are mercenary arthropods raiding a Nest on a Job from a rival Queen. Characters belong to one of six classes: Ants (plural), Beetle, Ladybug, Scorpion, Spider and Wasp, all modelled after real-world species. Nests are the nests of eusocial insects: Ants, Bees or Termites. The Job is to assasinate the Queen, or the King, or steal larvae, or aphids, or fungi, etc. Nests & Insects is "Roguelike" because it borrows elements from Roguelike Computer RPGs (CRPGs): hack-and-slash, dungeon-crawling gameplay, with procedurally generated Nest environments, lethal combat, and a hunger mechanic. The rulebook on the github repo above is all text-based, but formatted with ASCII borders, text boxes and tables, etc. I wrote a bit of code to automate the layouting (if that's a word). You can find the code in the codez/ directory in the repo. You don't need to mess with the code to play the game, but some of you might want to eyeball the raw text with LaTex-like markup under the directory /game/rulebook/raw and then look at the layouting code. Or you might want to tweak the characters' stats under codez/data/, or make your own characters. The code is all in Prolog :) Nests & Insects is still a work in progress. The rulebook is about 60% complete. There's rules for rolling dice (oo lots of dice!), action resolution, combat and stats for all six character classes and a few enemies (just Termites). If you've run a few TTRPGs you can probably bash together a quick game session, although there's plenty of stuff missing (Items, procedural generation, other minigames besides combat etc). I'm posting here because I'm eager for some feedback and because I'm hoping to build a small community around the game. I'm in the liminal space between finishing my thesis and actually getting a PhD so I have some spare time, but I plan to keep working on the game until it's finished, anyway. Also: I'm looking for ANSI or ASCII art for the rulebook. Anyone know anybody who would want to contribute, please get us in touch. Have fun! https://bit.ly/3FcyxUQ May 3, 2022 at 10:42AM

Show HN: Contember – Open-source headless CMS development platform https://bit.ly/3kyKvib

Show HN: Contember – Open-source headless CMS development platform https://bit.ly/3Fdefup May 3, 2022 at 09:53AM

Show HN: Trdsql – CLI tool that can execute SQL queries on CSV, LTSV, JSON https://bit.ly/3MJktVF

Show HN: Trdsql – CLI tool that can execute SQL queries on CSV, LTSV, JSON https://bit.ly/3FhUbHC May 3, 2022 at 10:22AM

Show HN: My personal analytics service Exist now lets you track any custom value https://bit.ly/3LGO6H4

Show HN: My personal analytics service Exist now lets you track any custom value https://bit.ly/3MPUE6r May 3, 2022 at 06:45AM

Show HN: A glib-like multi-platform C library https://bit.ly/3FchiD6

Show HN: A glib-like multi-platform C library https://bit.ly/3F9wtNo May 3, 2022 at 09:54AM

Monday, 2 May 2022

Sunday, 1 May 2022

Show HN: Web Tool for Training Music Soft-Skills https://bit.ly/3LCPkD0

Show HN: Web Tool for Training Music Soft-Skills https://bit.ly/38E8NEP May 1, 2022 at 10:23PM

Show HN: Async Fundraising – Raise your seed round from Slack https://bit.ly/3KAx4sT

Show HN: Async Fundraising – Raise your seed round from Slack https://bit.ly/3vBa0pG May 1, 2022 at 06:16PM

Show HN: I am developing a type safe colorspace library for Rust https://bit.ly/38D5iP0

Show HN: I am developing a type safe colorspace library for Rust After two weeks of planning and figuring out how to manage conversions safely, I have finally published the first version of my crate :) It allows you to specify your own colortypes and easily use the same syntax for converting between your custom color types! I also started working on a custom image type that can do math :) https://bit.ly/3s1XtJG May 2, 2022 at 12:31AM

Show HN: A Web-Based Modular Drum Machine for You to Play With https://bit.ly/3F2uxGE

Show HN: A Web-Based Modular Drum Machine for You to Play With https://bit.ly/38C1EF4 May 1, 2022 at 03:54PM

Show HN: How to Professionally Say https://bit.ly/37769XU

Show HN: How to Professionally Say https://bit.ly/3P1kxSL May 1, 2022 at 02:50PM

Show HN: Userscript to make HN @usernames clickable https://bit.ly/3vVYy6N

Show HN: Userscript to make HN @usernames clickable https://bit.ly/3vxxRGA May 1, 2022 at 09:34AM

Show HN: Turn GitHub repos into tutorials with code that can be edited and run https://bit.ly/372FBqA

Show HN: Turn GitHub repos into tutorials with code that can be edited and run https://bit.ly/3MLaSxl May 1, 2022 at 11:25AM