Sunday, 25 October 2026

Show HN: ADRs for AI – Deliberation records for human–AI work, versioned in Git https://bit.ly/4BJa8DB

Show HN: ADRs for AI – Deliberation records for human–AI work, versioned in Git Why is this worth your time? Essentially, this solves two problems of AI-assisted programming: (a) the first problem is how to do oversight and what do oversight of and this is solved through the ORRCF (for Options, Recommendation, Rationale, Confidence, Falsifier) question format (in which models are supposed to surface all their doubts with fully fleshed out recommendations, with falsifier, to be approved or overridden) (b) the second problem is how to scaffold sustainable AI-written code; the ADRs (Architectural Deliberation Records, after Nygard's decision records) written by the models, summarize all the thought process involved in any design decision and provides the blueprint for the code. In tandem, the records provide both the reason why certain non-obvious design choices were made, from a constant, to a library choice, to an ordering in an operation; and also under what conditions different decisions would be made, for instance, in a different platform, or under different latency requirements, or for a different audience, and so on. This is a framework I've been working for over a year, that is the starting point of all my projects. It involves a lot of moving parts and my challenge is figuring out onboarding. I'm hoping the plugin, ADRs4AI/plugins, just created and now also submitted to Anthropic's marketplace, will make it easier. I am also in the process of recording introductory videos. I would like feedback on the onboarding, on what you make of the currently online materials, and how I could make any of this clearer. Thanks! https://bit.ly/3W76mDv October 25, 2026 at 01:43AM

Show HN: Visualization of Top News Stories https://bit.ly/3UMLn8H

Show HN: Visualization of Top News Stories news stories has bigger headings based on updates/votes. you can also add/remove the sources and save a unique link https://bit.ly/4yKXlh8 October 25, 2026 at 11:10PM

Saturday, 24 October 2026

Show HN: AI Heat Map Sourced from over 140 News Feeds https://bit.ly/4i2R5MB

Show HN: AI Heat Map Sourced from over 140 News Feeds https://bit.ly/4z1zcDQ October 25, 2026 at 04:25AM

Show HN: Redmi phone can do things that $16K GPU is needed for on Ethereum https://bit.ly/4jKgV9v

Show HN: Redmi phone can do things that $16K GPU is needed for on Ethereum Recursive State proof verification from genesis: 10.78 seconds Peak process memory: 192.2 MiB Subsequent block downloads and verification: 11.94–13.20 seconds https://bit.ly/4spM5VU October 25, 2026 at 12:32AM

Show HN: Call4me – a ChatGPT plugin that lets it make phone calls on your behalf https://bit.ly/4jF1EGU

Show HN: Call4me – a ChatGPT plugin that lets it make phone calls on your behalf https://bit.ly/47DC2mC October 24, 2026 at 11:00PM

Show HN: How religions evolved? Charts, Maps, Citations https://bit.ly/4zhtldJ

Show HN: How religions evolved? Charts, Maps, Citations https://bit.ly/4z9scF6 October 24, 2026 at 08:37AM

Show HN: Encarta 95 Web https://bit.ly/4dQNcIc

Show HN: Encarta 95 Web Encarta is super nostalgic, and I was surprised it wasn't available to use online. So I embarked on the difficult task of making it so. The way this works is the most convoluted, nonsense and brittle system ever... but it works as a statically hosted gh-pages site! Please note: All the material on this site is freely available through the internet archive (see github readme) Github repo -> https://bit.ly/4zSjDyp https://bit.ly/4BqtOfa October 24, 2026 at 08:18AM

Friday, 23 October 2026

Thursday, 22 October 2026

Show HN: Impossible Machines: declaratively program the physical world https://bit.ly/4yW6iEx

Show HN: Impossible Machines: declaratively program the physical world Hey all — Sharing a thought experiment I put together. The premise: what might declarative programming feel like for the physical world? We’re already familiar with this paradigm in software land (eg SQL etc where we declare what we want and the execution engine figures out how). I didn’t have access to an actuator so I mocked up the concept in software. The way it works is you demonstrate the effect and the system figures out how to achieve it. So say you want to ring a bell and you have a crank. The system will find a way to connect the two. If you add obstacles it figures out how to work around them (runs a constraint solver runs behind the scenes). I think what’s interesting about this is being able to think about the problem at a higher level of abstraction, with the system figuring out a way to achieve the intended effect. Anyways, curious to read reactions, feedback, and interesting ideas on how to extend this! https://bit.ly/489UfIx October 23, 2026 at 12:54AM

Show HN: CATT 0.2.1: Test agents/services against a Muse/Instinct-alike, in CI https://bit.ly/4sgHi8Y

Show HN: CATT 0.2.1: Test agents/services against a Muse/Instinct-alike, in CI Hey HN, we recently open sourced our Consumer Agent Testing Tool to help teams iterate against proprietary assistants like Muse and Instinct. We built this to reduce our own frustrations with building an MCP/API for these agents to consume. The problem: testing against these tools is hard! Agent memory + account statefulness make reproducibility, in the ways required for repeatable/reliable outcomes, between agents and the APIs/MCPs they interact with very challenging. The solution: CATT lets devs test their services against a surrogate Muse or Instinct agent (not affiliated with either of these companies). Testers define starting conditions, approvals, and success conditions for their service's state. CATT then records the full interaction (incl. tool calls, responses) so it can diff what happened from what the agent reports. Runs can be tested in local builds or via CI, with or without LLM backing. CATT is designed to emulate the important parts of personal assistant interactions. Its got: - Tool calls and command-line tool access - Simulated approvals for service actions - Outcomes tracking and comparison - Optional MCP profile based on an unofficial Muse template There are limitations to how much we know about different assistant specific behaviors so the tool labels its assumptions as `documented`, `unofficial`, `assumed` or `unknown` for developer review. We'll do our best to keep the tool updated as new insights about the internal workings of these assistants come to light. It is an area of active research and interest, a good example is this recent report on how Instinct uses Exa for web search [0]. Are you building a connector or MCP? If yes, we'd like to hear from you! Have you had assistants behave incoherently, use stale information, or procalim success without evidence? What else should we add tests for? The best way to get started is...to point your coding assistant at the repo and ask it to integrate the tool with your CI or local testing pipeline! Hope it's helpful! [0]: https://bit.ly/4ic9xB1... https://bit.ly/4i9kSSt October 22, 2026 at 11:18PM

Wednesday, 21 October 2026

Show HN: Embodsi – Embodied Super Intelligence https://bit.ly/3UKmCKh

Show HN: Embodsi – Embodied Super Intelligence embodsi is a generative AI MMO experience that runs in the browser. It allows people to communicate (text, audio, video, avatar emotes and movement) and collaboratively build 3D spaces and games via LLMs connected to harnesses and sandboxes for object modeling, space layout, game logic, and driving persistent avatars with shared context and memory. It’s different from existing 3D social apps (AFAIK) because it enables people to build multiplayer virtual worlds, games, and characters with generative AI right from their browser (desktop, mobile, or VR), in nearly infinitely-extendable recursively tiled interconnected spaces, while allowing people to interact in a public commons or easily create a private channel to enjoy the same spaces with their chosen friends and community. The brief backstory is I was running my personal “pelican benchmark” [1] on GPT-6 Astra, which when I ran on Gemini 3 Pro last November couldn’t even put heads on 3D models the right side up [2], and was astounded by the initial results. I gained inspiration for an art project and social experiment that was going to have nine interconnected, benevolent virtual worlds that people could explore and hang out in with AI characters, but by the time Opus 5.5 was released I was gaining so much momentum and having so many ideas and so much fun building I just kept building more and more with the constraint of minimizing MVP scope lifted by agentic coding. I let the project become an ever-evolving wishlist of capabilities for a more interesting social environment as I became increasingly fascinated with the prospect of embodying creative machine intelligence in 3D space with people, realizing that rather than just limiting to building the spaces and characters I imagined I might enable people to co-create endless spaces and characters in a shared world. There’s so much to do still but I’m sharing now even if it feels a little too soon (this is the first public announcement of embodsi’s existence) because I think it’s better to build in the open so people might guide the development and help it evolve in a good direction as model capability improves at a jaw-dropping pace. For people that have the budget to build I hope to see you in embodsi creating amazing things! And for everyone regardless of means (I’ve tried to keep as much free and accessible as financially feasible) I hope you meet amazing people, discover awesome spaces, and enjoy your time in embodsi :) I’ll be around here and embodsi to answer any questions! Thanks for your feedback and critique. - Laser P.S. SI != AI — but an emergent property of many people and what we create cascading and recursively interacting [3] [1] https://bit.ly/4eLrIwx [2] https://bit.ly/4ib8CRk [3] https://bit.ly/4yt30rP https://bit.ly/4zHrMW9 October 22, 2026 at 12:15AM

Show HN: I built a Markdown and raw HTML blog platform scoring 99 on PageSpeed https://bit.ly/3UfzeZI

Show HN: I built a Markdown and raw HTML blog platform scoring 99 on PageSpeed Hello. I built a blogging platform on my own over two years. I like running my blog, but I couldn't find a blogging platform I really liked. First. I thought a blog had to be really lightweight. Fortunately, after a lot of effort, I was able to achieve satisfactory results. (99 to 100 score) Here is a sample blog: https://bit.ly/4ia4nph You can check it with PageSpeed Insights: https://bit.ly/4dQurVh... SEO score of the sample blog is low because I blocked it from search engine indexing (noindex). Second. I think bloggers should have control over their own blog. The blogging platforms I used had several problems. Unnecessary JavaScript chunks. Ads that the platform inserted into my blog, not my own ads. Cannot manage multiple blogs. An editor that makes it hard to write semantic markup. Limited customization options. I was dissatisfied with the difficulty of placing my own ads. And to solve this, I spent quite a long time researching and developing it on my own, and finally created it. I'm glad to share this launch with HN. I would appreciate any criticism, feedback, and interest. https://bit.ly/3UfrlTU October 22, 2026 at 12:41AM

Show HN: ZeGrapher v4: modern math plotter https://bit.ly/3W1vn2W

Show HN: ZeGrapher v4: modern math plotter ZeGrapher is a free an open-source math plotter, first release in 2011 (I thought there were no such app on Linux at the time), that I kept sporadically updating ever since. Last version was 6 years ago but a lot of work went into it. v4 is a near complete rewrite to a modern interface and approach, inspired by desmos. Interesting differenciating features: - Computing and plotting recursive sequences - svg and pdf export at the physical size you see or set on your screen, in centimeters - "schrodinger" constants: define constants that take many values at once, any expression that depends on it is plotted for each value, with a user set color gradient. - an interesting graphical way to deal with CSVs and can handle large ones (millions of lines) The rest on the website ! I want it to be able to make graphs that can be used in research articles, not quite there yet. I want math formatted (like katex) titles and legends at least. Already found stuff to fix on this rc, feedback welcome! https://bit.ly/4ekttAI October 22, 2026 at 12:22AM

Tuesday, 20 October 2026

Show HN: SimCity, but with Permits https://bit.ly/4sfrJi3

Show HN: SimCity, but with Permits https://bit.ly/4shrbrJ October 20, 2026 at 07:29PM

Show HN: Dovepass – can I legally fly a drone along this exact path in SF? https://bit.ly/3U7I0J2

Show HN: Dovepass – can I legally fly a drone along this exact path in SF? Dovepass answers one question for drone operators: given two points, can a drone legally fly between the two points? I build route planning for delivery drivers and wanted to check what it would look like if the vehicle flies. Drone navigation is different from land-based vehicle navigation. In addition to road and traffic data, it requires data on buildings, building height, wind speed and direction, and total load, including the payload a drone might carry. It is also governed by a set of rules; depending on the area, federal, state, or county rules may apply. The decision point becomes whether, at each point on the route the drone can fly based upon whether regulations permit, the wind direction favours it and whether it flying over a road or people? Depending on when the drone flies, the same path valid two hours ago may no longer be valid. For example a trip from 24th & Valencia ( Mission) to 19th Ave & Irving (Inner Sunset) and back is 5.1 km each way. A DJI mini 4 Pro would take 19 min on 7 mph winds from the west and use 92% of its usable battery and give a Go signal with warning. But at 11mph wind from the same direction would become No-Go because it would use 111% of its usable battery. Or whenever there is a Giants game at Oracle Park, this route is unusable because it is 2.5miles from the stadium. FAA bars all drones within 3 nautical miles from a stadium from 1 hour before the game to one hour after it ends. I chose San Francisco as the first city to build this because there is enough data about the buildings (92% coverage), wind data is easily available at the drone flying height, and the city has a mix of slopes, water bodies, buildings and airport-related airspace restrictions all in one city. The city also has local rules regarding drone flights in parks - both operated by the city as well as by Golden Gate National recreational areas ( National Park Service). I used kimi to build it and claude acted a sa judge. To understand more about the challenges faced during the build and the tradeoffs made please read - https://bit.ly/3VXkC1F " https://bit.ly/4eldB0O October 19, 2026 at 08:21PM

Monday, 19 October 2026

Show HN: Chai-UI – A design system to generative AI apps https://bit.ly/4yzHx0u

Show HN: Chai-UI – A design system to generative AI apps https://bit.ly/4BhxDDa October 20, 2026 at 01:06AM

Sunday, 18 October 2026

Show HN: Hybro – an open interoperability engine for AI agents https://bit.ly/4yXPmyc

Show HN: Hybro – an open interoperability engine for AI agents I built an open interoperability engine for AI agents. Connect your favorite agents and harnesses. Work together. Appreciate for any feedback. https://bit.ly/4yVMEcd October 19, 2026 at 12:41AM

Show HN: InfiniDomino – practically infinite world of dominoes to knock over https://bit.ly/4savjK6

Show HN: InfiniDomino – practically infinite world of dominoes to knock over Was thinking of other “infinite” type games I could make after making infiniword and thought of how fun it is to watch dominoes fall over. https://bit.ly/4yxtusu October 19, 2026 at 12:33AM

Saturday, 17 October 2026

Show HN: 500 clocks in one 6.3 MB HTML file by Opus 5.5 https://bit.ly/3U66Mcx

Show HN: 500 clocks in one 6.3 MB HTML file by Opus 5.5 Lately I've been testing frontier models by having them create self-contained web pages that display clocks--sort of my personal version of Simon Willison’s pelican-on-a-bicycle metric. I have been particularly impressed by the variety, interest, and quality of the clocks created by Claude Opus 5.5. Over the course of several sessions in the Claude chat interface, I had it build a total of 500 clocks. Claude’s summary of the prompting process and page design is here: https://bit.ly/3U4rKss https://bit.ly/4jxNmrD October 18, 2026 at 05:04AM

Show HN: Cosplay as a tech lead, using gVisor to sandbox agents https://bit.ly/4ypQQ2Y

Show HN: Cosplay as a tech lead, using gVisor to sandbox agents Hi everyone, This started as an exploration into harnesses and locally hostable LLMs (the kind that uses less power than a small electric heater), and I used it as an opportunity to retool. I've tried popular ones like Cline, Claude Code, and Pi, but wanted a different UX and integrated sandboxes. The solution that I've landed on is a responsive web interface where I can quickly drive progress. It feels like a microcosm of my day job: define and delegate tasks, organize using kanban, then review deliverables. And it also feels like the time I used to spend coding is now spent in code review with the agent, so I tried to optimize the UX to make review feel nicer. One of my (maybe a bit niche) benchmark use-cases is how pleasant it is to make progress on hobby software projects while also out on a hike. This meant specifying low bandwidth usage and offline mode. Now I can jot down an idea, start the task, and at some point down the trail: get a notification* that either clarification is needed, a decision needs to be made, or the code is ready for review. I've been having a good time with this. To build MIKE, I exclusively used locally hostable LLMs (from Google, Meta, Qwen, Poolside, and DeepSeek) hosted with llama.cpp on my machines at home (Strix Halo and a 5090) to "compile" the code. The experience has gotten substantially better ever since DeepSeek’s release in July. Side note: I have a soft spot for llama.cpp since it was one of the first that made it possible to run this new tech at home, and its maintainers accepted a tiny improvement I made to error reporting. Oh the joys of having a PR get approved. I plan on maintaining this, at least until similar features are supported by better tools. Until then, hope you find this useful! 5 minute demo: https://youtu.be/jexzLkZ50FU p.s. I didn't mention details about the sandbox earlier since most people seem to find this a bit boring. It was one of my critical requirements, and I opted to use an existing battle-tested sandbox. I'm not an expert on how the Linux kernel works, but seeing all the VM escape exploits recently is a bit scary, and I liked gVisor’s approach to the problem. I'm also using Git worktrees to provision the agent’s workspace, as well as a read-only repository mount to provide relevant context when the agent looks for it. *off by default https://bit.ly/4dN1eKR October 18, 2026 at 02:49AM

Show HN: MoroccoAPI: An open source API for Moroccan public data https://bit.ly/4zJyco1

Show HN: MoroccoAPI: An open source API for Moroccan public data https://bit.ly/4zxV89s October 18, 2026 at 12:49AM

Friday, 16 October 2026

Show HN: Twain, a diff viewer like Meld, but for the age of AI https://bit.ly/4i8AhCB

Show HN: Twain, a diff viewer like Meld, but for the age of AI I love Meld, I've been using it for a while now, it's amazing how many diff viewers exist these days and how they are all awful compared to Meld. But Meld was missing some features that I thought were worth having: - all files from a Git diff shown in the same view, sequentially + a file tree on the side. - show either the full files or only the parts that changed. - tree-sitter-based syntax highlighting. - the ability to comment on sets of changes and lines, and AIs can read these comments. - the ability to search through the entire set of modified files. Twain is in Rust and based on GTK4. https://bit.ly/4i2d1pY October 17, 2026 at 03:03AM

Show HN: Fakeipedia – Wikipedia for worlds that don't exist https://bit.ly/4hTgB6Q

Show HN: Fakeipedia – Wikipedia for worlds that don't exist Hi HN! Fakeipedia is an automatic world-building platform which takes an imagined world and makes a whole wiki that you can endlessly explore by clicking red links. I came up with this idea a few months ago after playing around with worldbuilding in Gemini, but I didn't want to release it until a powerful enough model could do it justice, and I decided that Argon is creative enough to write articles that are worth reading. I was surprised how well it turned out and how engaging some of the writing actually is. If you want to generate an article there is a nominal charge attached ($0.90), which helps cover AI/Stripe costs, and I think I just about break even. You can also steer the generation ala choose-your-own-adventure books when generating a new article. Everything generated is free and public for everyone to see. I hope you like it and I'm very much open to hearing about new world ideas/features that would make this project better. https://bit.ly/4jrFBn4 October 17, 2026 at 12:52AM

Show HN: Fly a Tesla Roadster over parked Teslas before the air runs out https://bit.ly/4zAjkbf

Show HN: Fly a Tesla Roadster over parked Teslas before the air runs out (credits to Fable 5.1) https://bit.ly/4zHCEng October 16, 2026 at 11:40PM

Thursday, 15 October 2026

Show HN: Gitsu.app – A Linear-alternative built on GitHub Projects https://bit.ly/4dJ83Ns

Show HN: Gitsu.app – A Linear-alternative built on GitHub Projects Issue tracking isn't dead. It's moving closer to code. Gitsu is a fast, AI-native, keyboard-first Mac and web app on top of your existing GitHub Projects and issues. Everything syncs with GitHub in the background. Gitsu is free on the web. Pro is $4.99/seat/month and adds the native Mac client, advanced AI panels, and MCP agent workflows. Give gitsu.app a go and write us your suggestions/opinions/bug reports. https://bit.ly/4e9NTMI October 16, 2026 at 06:42AM

Show HN: Chickadee Bandit – Build private apps for your family https://bit.ly/4jjxWqJ

Show HN: Chickadee Bandit – Build private apps for your family https://bit.ly/4hZVCy9 October 16, 2026 at 01:49AM

Wednesday, 14 October 2026

Show HN: GitVolt, open source fast Git GUI (Tauri/CEF) https://bit.ly/4hOBQqn

Show HN: GitVolt, open source fast Git GUI (Tauri/CEF) Hi HN! I've been working on this for the past few weeks. I've been using GitKraken for a whole 10 years now, and I've always loved it, but lately I've found it to be a bottleneck, and I haven't seen it improve the features I really care about. So, as many others have done recently, I took a shot at using Opus 5.5 to help me build my dream Git GUI app. I did take massive inspiration from GitKraken (the look and feel is a close match since it's what I feel comfortable with) but everything is built from scratch. I made lots of different UX choices that I think help streamline things. Most importantly, performance was the key thing to get right at the start. I daily-drive Linux so that was first. I went with Tauri to have a really fast Rust core, and after doing performance testing with WebKitGTK it wasn't good enough. So I'm using Tauri's v3 alpha with CEF (Chromium) which made it easy to get a butter smooth 60fps for scrolling a huge list of commits (whereas I would barely get 10fps in my large repo with GitKraken, with tons of hitching). Everything feels so much faster. The website is best viewed on desktop, I included a fully functional web-only version of the app (mocked git and gitlab) so you can try it out! Some cost numbers: ~16 billion tokens, ~$5.4k at API rates, 5.2 full weekly quotas (spread over two 5x plans), ~$120 of subsidized plan cost. https://bit.ly/3U3b98a October 15, 2026 at 01:25AM

Show HN: I think Apple should have built this a long time ago https://bit.ly/4dDtPCj

Show HN: I think Apple should have built this a long time ago Built this little tool a while ago and shared it with a few friends. The feedback I got was great that I decided to release it publicly. It's not just another 'clipboard'... Honestly, would love you guys to try it out! This is my first public release of a product with a price tag! I have 0 expectations for it... but I genuinely love using it myself. https://bit.ly/4yPmfNg October 15, 2026 at 01:18AM

Show HN: Ask a technical question, get an animated explainer you can interrupt https://bit.ly/4s2w0oM

Show HN: Ask a technical question, get an animated explainer you can interrupt https://bit.ly/4yVmW82 October 14, 2026 at 11:40PM

Tuesday, 13 October 2026

Show HN: Yagi DSP Modulation SIM https://bit.ly/4yot7jQ

Show HN: Yagi DSP Modulation SIM Hi HN, I'm a big fan of the liquid-dsp C library and thought it'd be fun to bring it over to Rust. I'm calling this library Yagi DSP. The browser demo I've linked here is just a very basic example to show how different modems work in the presence of noise, but it really does use yagi via wasm-bindgen. liquid-dsp has more than 1300 tests and yagi now has ported and passes more than 95% of them. I've just finished a major refactoring of the library with lots of API churn now behind me so I thought it'd be the perfect time to show off a little demo here. I've still got a lot more I'm hoping to do with it including a streaming graph/dataflow library that I'm building on top of yagi. My goal with that is to create something that's easily embeddable in applications. Thanks for reading and enjoy the demo! https://bit.ly/3TDgHq5 October 12, 2026 at 01:08PM

Show HN: Jevcrawl – A web crawler for AI agents with no LLM in the crawl loop https://bit.ly/4evYjGx

Show HN: Jevcrawl – A web crawler for AI agents with no LLM in the crawl loop https://bit.ly/4yfh34d October 14, 2026 at 12:35AM

Show HN: Wonderhop – A daily game: guess what most people say, or what none do https://bit.ly/4hLv1G5

Show HN: Wonderhop – A daily game: guess what most people say, or what none do Hello HN! Wonderhop is a small browser game with no account needed to play, everyday there are 4 rounds of 7 quesitons like "Name a food that a lot of people hate" The goal depends on the mode: Either gives the answer most people would give, the one no one would give, the oldest answer or the most recent one and there's a leaderboard for the day. The most interesting part of the project was understanding answers that are typed freely and in 10 languages, there was some typos, plurals, nickname, or even duplicate way of sayign the same thing. We needed AI judge that checks it really existes conencted to some API like wikipedia to judge the veracity of each answer really quickly (less than 1s on average) The percentage starts from an estimate but move really fast with the answers of real players. If the list missed a good answer, it gets added as soon as a few different players give it. (There are also a lot of secrets and pop culture references added in the game :) ) A large part of the code was written with AI tools, but the artistic direction the concept and every choice design are human-made We'd love to know if the goal is clear from the very first question while playing and were any good answers rejected unfairly We are a couple of developers from Montreal that like guessing games so we built this in about two month. Thanks a lot! https://bit.ly/3VKpd7h October 14, 2026 at 12:10AM

Monday, 12 October 2026

Show HN: SolidCraft – Open-Source Parametric CAD in Rust (With MCP Support) https://bit.ly/4iixgAQ

Show HN: SolidCraft – Open-Source Parametric CAD in Rust (With MCP Support) https://bit.ly/3TYjUAy October 13, 2026 at 01:11AM

Show HN: Use your phone as a Windows mouse and keyboard, without a phone app https://bit.ly/4jScLw6

Show HN: Use your phone as a Windows mouse and keyboard, without a phone app https://bit.ly/4hQ3EJO October 12, 2026 at 07:46PM

Sunday, 11 October 2026

Saturday, 10 October 2026

Show HN: Free LED pixel-pitch and display-size calculators (open source) https://bit.ly/3TTMpPH

Show HN: Free LED pixel-pitch and display-size calculators (open source) https://bit.ly/4jPe1A6 October 11, 2026 at 01:26AM

Show HN: Diffle, a keyboard-centric diff viewer with LSP support https://bit.ly/4AX6Ko0

Show HN: Diffle, a keyboard-centric diff viewer with LSP support https://bit.ly/47Obb7c October 8, 2026 at 04:23PM

Show HN: ManimGX – Manim's API on a Rust/wgpu engine, for 3D videos in Python https://bit.ly/479nhHZ

Show HN: ManimGX – Manim's API on a Rust/wgpu engine, for 3D videos in Python Video as code took off with the Opus 5.5 release. People now make videos by writing code, with Remotion, HyperFrames and others. We wanted the same for 3D videos. You can use something like Blender, but it's heavy to install and slow to render. So we made ManimGX: - Lightweight: a 65–110 MB download, depending on the OS - Easy to install: pip install manimgx (Python 3.13+), with no system dependencies - Cross-platform: macOS, Windows and Linux, and even the browser via Pyodide and WebGPU - Blazingly fast: a Rust + wgpu engine, 90.6× faster than Manim CE and 18.7× faster than Blender Workbench, from launch to finished MP4 - Compatible with Manim Community Edition's API, with LaTeX and Typst math built in Now it's much easier for anyone with a coding agent to make 3D computer graphics videos. Repo: https://bit.ly/4el1rF5 Docs: https://bit.ly/4s1onz9 X post: https://bit.ly/4zolIlc Happy to answer any questions! https://bit.ly/4el1rF5 October 10, 2026 at 11:33PM

Friday, 9 October 2026

Show HN: I made a TV game console inside an antenna plug https://bit.ly/4ATP4d7

Show HN: I made a TV game console inside an antenna plug Abused a bunch of ESP32-S3 peripherals to generate an analog TV channel with minimal external components. Obviously it plays Doom. https://bit.ly/3W2ezc1 October 9, 2026 at 11:23PM

Thursday, 8 October 2026

Show HN: SVG Spark – 10 client-side SVG design and dev tools https://bit.ly/3WfD71e

Show HN: SVG Spark – 10 client-side SVG design and dev tools https://bit.ly/479hp1o October 9, 2026 at 12:32AM

Show HN: Jevman – AI decision models play Pac-Man https://bit.ly/4BffG8D

Show HN: Jevman – AI decision models play Pac-Man Openai just launched their decisions endpoint, cloudflare launched clef the other week, and many more jev alternatives are out there. We wanted to put the popular ones to the test and thought Pac-Man is a good benchmark for simple and fast decision making. So we let jev 1.13, kev, clef, clef flash, GPT-6 Luna and Laya play Pac-Man against bot ghosts. The low latency of these models allows for real time play. We had each model play 100 games, published a leader board and open-sourced the repo so anyone can run their own model and join the ranking. Link to repo: https://bit.ly/4yeVMYC... You can also join the game and play as Pac-Man yourself, and the ghosts are the models, either a mix of models or all jev, kev, clef etc. A game costs about 2 cent, all models are running via my startup opper, and we added free credits for everyone to try. It's pretty fun to play and surprisingly difficult to beat jev's highscore. Any feedback is more than welcome! https://bit.ly/4zmQXx9 October 8, 2026 at 05:34PM

Show HN: Brewlet is Java on Kubernetes with node-managed JDKs https://bit.ly/3TIP2UE

Show HN: Brewlet is Java on Kubernetes with node-managed JDKs https://bit.ly/479Wxag October 8, 2026 at 09:58PM

Wednesday, 7 October 2026

Show HN: Pacer – will your AI coding subscription last until the reset? https://bit.ly/4y6ywM8

Show HN: Pacer – will your AI coding subscription last until the reset? https://bit.ly/3TFCo8R October 8, 2026 at 05:10AM

Show HN: A satirical yet useful employee survey app for tolerable workplaces https://bit.ly/4hP8uqK

Show HN: A satirical yet useful employee survey app for tolerable workplaces For smaller startups who don't take themselves too seriously but would want to actually survey their employees in a non-corporate way to get a pulse of their company. Can display a "Tolerable Workplace" badge. https://bit.ly/4hKh0XY October 8, 2026 at 03:51AM

Show HN: Convkit – A command line tool for converting images/video/docs offline https://bit.ly/4j6jjHf

Show HN: Convkit – A command line tool for converting images/video/docs offline Going to some shady website for file conversions was really annoying me because I had to hope whatever I gave them wasn't saved, and whatever I got back wasn't something "unexpected." So I made convkit, a CLI that does file conversions 100% locally. Run conv in.mp4 out.gif and you get your GIF from the right tool (ffmpeg, ImageMagick, etc.) using settings tuned for good output. For example, a GIF's 256 colors are picked from the clip itself instead of ffmpeg's generic palette. And if you've ever had an issue uploading a file that is too large, you can use the --max-size flag: conv clip.mp4 --max-size 10mb It trades resolution, frame rate and bitrate against each other, so you get the best-looking version that still fits. Notes - In early stages (0.3.x) so some issues pop up - You only need the tools for the conversions you use, so video and GIFs only need ffmpeg; LibreOffice, pandoc and Typst are only for documents; Image to Image needs ImageMagick. - Not all features are listed. If you are interested go to the github page! https://bit.ly/4jEy5VO - If you want any specific conversions, let me know! Thanks for reading! https://bit.ly/4jEy5VO October 7, 2026 at 06:59PM

Tuesday, 6 October 2026

Show HN: TerrainSR – fast, realistic heightmap upscaling model https://bit.ly/4i6Jmgj

Show HN: TerrainSR – fast, realistic heightmap upscaling model This is a model that I made for a historical game. I wanted to have a 1:1 scale model of Europe, but my problem was that 100m data was too low-res while 10m LIDAR data was patchy, took hundreds of GBs to store and was full of manmade objects like mines, buildings and so on. I trained this model on undeveloped landscape so that it can quickly add plausible erosion features, rocks, etc to the low-resolution height data and sort of reconstruct what the terrain would look like before any human interference. https://bit.ly/4AREFON October 7, 2026 at 02:24AM

Show HN: An MCP server that finds text your agent reads and you can't see https://bit.ly/4znzapQ

Show HN: An MCP server that finds text your agent reads and you can't see https://bit.ly/470LPmn October 6, 2026 at 08:21PM

Show HN: An AI agent runs ten web errands a day, every transcript published https://bit.ly/4dsYSka

Show HN: An AI agent runs ten web errands a day, every transcript published https://bit.ly/4yBvKiY October 6, 2026 at 11:00PM

Monday, 5 October 2026

Show HN: Headline Arena – public forecasting records for AI agents https://bit.ly/4rNCmZ7

Show HN: Headline Arena – public forecasting records for AI agents https://bit.ly/47IaH2l October 6, 2026 at 12:55AM

Show HN: MCP v2 on bountyindex.in, 14 tool calls,happy bug hunting https://bit.ly/4y5Mzlf

Show HN: MCP v2 on bountyindex.in, 14 tool calls,happy bug hunting https://bit.ly/47I6Hil October 5, 2026 at 11:31PM

Show HN: Gutsy, subsecond decision model inference on CPU (Jev Style), no API https://bit.ly/3VPXQZk

Show HN: Gutsy, subsecond decision model inference on CPU (Jev Style), no API https://bit.ly/3Tkl2yf October 5, 2026 at 09:03AM

Sunday, 4 October 2026

Show HN: Ramen – self-hosted multi-zone MCP server for Kubernetes(Rust & Python) https://bit.ly/4i3EDMk

Show HN: Ramen – self-hosted multi-zone MCP server for Kubernetes(Rust & Python) https://bit.ly/4dEYfnN October 5, 2026 at 04:27AM

Show HN: HyperCMD, write CLI applications using plain HTML https://bit.ly/472mmsJ

Show HN: HyperCMD, write CLI applications using plain HTML I've been working on this repo, it allows you to write CLI applications using plain HTML. For the behavioral side, you write the states/behaviors in Rust. Check it out and hope you like it! https://bit.ly/4huqsQv October 5, 2026 at 02:33AM

Show HN: An eBPF kernel guard for vTPM access https://bit.ly/4hH6UqP

Show HN: An eBPF kernel guard for vTPM access A kernel guard I prototyped after eBPF and vTPM work for a customer, where we use the TPM to protect the private keys for mTLS. Any process running as root can open the TPM devices, and so can any process in the `tss` group, through `/dev/tpmrm0`. That means they can use those keys too. This is a prototype and some research into protecting this path. https://bit.ly/4hLfDZa October 4, 2026 at 10:34PM

Show HN: Random Word Generator https://bit.ly/4i0CLUC

Show HN: Random Word Generator https://bit.ly/474HazM October 4, 2026 at 07:04AM

Saturday, 3 October 2026

Show HN: SuperLocalMemory 4.0 "Governed Memory Operating System for AI Agents" https://bit.ly/4rIsNuo

Show HN: SuperLocalMemory 4.0 "Governed Memory Operating System for AI Agents" https://bit.ly/3VisJph October 4, 2026 at 04:57AM

Show HN: jpm – a JavaScript package manager in Rust, every line by Claude Code https://bit.ly/4xZX6hK

Show HN: jpm – a JavaScript package manager in Rust, every line by Claude Code https://bit.ly/3VhCVOO October 4, 2026 at 01:11AM

Friday, 2 October 2026

Show HN: Television – an open source GUI for your agent harness https://bit.ly/4AIjD5n

Show HN: Television – an open source GUI for your agent harness Hi HN, I'm co-creator of Television ( https://bit.ly/3Vq2kpu ). Me and the team at Telepath ( https://bit.ly/4ytledD ) have been cooking on this and testing it with a few hundred alpha users. We just opened up the repo to the public today. Television is a clean, beautiful place for all your artifacts. Think of it as a GUI for your agent harness, a visual space for creating and working with artifacts in collaboration with your agent. It works with any agent harness (Claude Code, Codex, Hermes, OpenClaw, Pi, OpenCode, etc) and uses whatever inference provider(s) your agent is already using. It's open source. A CLI and lightweight server get installed wherever your agent harness is running (Linux or macOS for now). These talk to our macOS client app, which can be running anywhere (the browser is also supported with a few limitations). A set of skills tell your agent how to put artifacts on your TV's screen and modify them over time. You use the client app as a sidecar -- i.e. you chat with your agent the way you normally do, but it can now respond by creating artifacts and putting them on your TV. Everything that ends up on your TV is yours and can be modified by talking to your agent. The entire UI, and your artifacts, are themeable. We noticed lots of people are using artifacts in agents like Claude Code/Cowork and Codex, and lots of developers are spinning up little websites and webapps for working on projects, organizing their life or work, etc. But it all either ends up locked inside your agent's interface or as a mess of random tabs running on a bunch of ports you quickly lose track of. We think that the future of personal computer interfaces isn't just chat, any more than it's MS-DOS. Artifacts are an early first step beyond chat. We think they should be easier to work with, and that you should own your own artifacts. So we made Television. It's early but give it a try and let us know what you think: https://bit.ly/4yuN1dC (BTW: we're building TV via an end-to-end fully spec-driven dev process, with custom tooling that also pulls in design and UI work. Planning to share more about that in the near future.) https://bit.ly/3Vq2kpu October 3, 2026 at 12:25AM

Show HN: Rank every HN "Who is hiring?" post against your resume, locally https://bit.ly/4djQ4gj

Show HN: Rank every HN "Who is hiring?" post against your resume, locally https://bit.ly/4yvHrYH October 2, 2026 at 10:21PM

Thursday, 1 October 2026

Show HN: PhreshOS – OS for Web Apps https://bit.ly/46SAsNl

Show HN: PhreshOS – OS for Web Apps I'd like to share my experience building this system with you. It's an operating system for web applications, and it took me about six months to develop this model. The idea is that every time I build a web tool, I need to design the infrastructure, including authentication and communication. If it's a WebSocket, it's even more complicated; I need another port for each application. I couldn't find any neutral tool that provided all of this ready-made, allowing me to build my tools directly on top of it. This is where the PhreshOS project began. It's an open-source, neutral platform for any web application, with everything ready-made: authentication, two-way communication without any configuration, and more. Another key feature is that the applications run as Node.js threads, instead of each application using its own Node.js. This means that on a simple server, dozens of applications can run without any problems, unlike if each application had its own Node.js. Furthermore, AI agents can use the services of these applications and interact with the same state displayed by your application's interface, without needing a separate interface of their own. The project and all its associated packages are open source under the MIT license. I welcome all your feedback, both encouraging and critical. https://bit.ly/4yrbNeB October 1, 2026 at 11:55PM

Show HN: Classican, listen + watch Classical music in a fun way https://bit.ly/47sZBOJ

Show HN: Classican, listen + watch Classical music in a fun way https://bit.ly/47sZClL October 1, 2026 at 07:41AM

Wednesday, 30 September 2026

Show HN: Smartly – Plain English to shell commands, with GNU/BSD awareness https://bit.ly/4e5psQo

Show HN: Smartly – Plain English to shell commands, with GNU/BSD awareness I built Smartly because I kept knowing what I wanted to do in the terminal—but forgetting the exact syntax and flags. Smartly turns plain English into shell commands, using your OS, current directory, and Git context to help produce something relevant to where you’re working. It saves the back-and-forth of copying commands from an LLM into your terminal. It also supports Claude Code and Codex CLI if you already use those with a subscription. There’s also a --learn mode for when you want to understand the command, not just get it done. I’d love feedback. Thanks! https://bit.ly/4z3boyV October 1, 2026 at 02:54AM

Show HN: Yantra – an LALR(1) parser generator for C++ https://bit.ly/47pmtP8

Show HN: Yantra – an LALR(1) parser generator for C++ Yantra is a C++ parser generator: lexer, parser, and AST walker all generated from one tool. It builds the whole AST first, then walks it. Most LALR parser generators (Yacc, Bison, Lemon) run your semantic actions during parsing, as each rule reduces, bottom-up. That means at the time a rule's action runs, you don't yet know what its parent looks like. This pushes a lot of grammars toward hand-built AST classes and a separate walking pass whenever you need to look ahead into siblings or defer a decision until more context is available. On the other hand, Yantra always builds the whole AST first, then walks it top-down in a separate pass, calling your semantic actions as it goes. A parent rule's action can run before its children are visited. A single grammar can define more than one walker. For example, one that emits C++, another that emits Java, from the same parse. The AST and the walker classes are both generated for you. A small example (full version, with compile commands, in the README): start := expr; expr := expr(a) PLUS expr(b) %{ std::cout << "Adding" << std::endl; %} expr := NUMBER(N) %{ std::cout << "Number: " << N.text << std::endl; %} NUMBER := "\d+"; PLUS := "\+"; WS := "\s+"!; Running this on "1 + 2 + 3" prints: Adding Number: 1 Adding Number: 2 Number: 3 The outer "Adding", the root of the tree, prints first, before either of its children. That's only possible because the whole tree exists before any action runs. Some other things about it: integrated lexer with mode support (for things like nested comments), an optional amalgamated single-file output mode with a generated main(), C++23, MIT licensed. It's young (0.5.1, pre-1.0) and single-maintainer, so treat it as early. I'd rather know what breaks than have it look more finished than it is. Known gaps are listed at https://github.com/TantrixAuto/yantra/blob/main/docs/known_l... Repo: https://github.com/TantrixAuto/yantra Feedback and questions are all welcome. I'll be around. https://github.com/TantrixAuto/yantra October 1, 2026 at 03:30AM

Show HN: Kanmaps – Product roadmaps like videogame skill trees https://bit.ly/4yuBjji

Show HN: Kanmaps – Product roadmaps like videogame skill trees Hi HN! I've made it possible for you to make product roadmaps like you'd make an RPG skill tree, or a tech tree in a video game. Ever since seeing WoW talent trees* in high school i've been obsessed with RPG skill trees as a way to represent information as I've thought they convey 1) Ordering, 2) Progression and 3) Contingent Requirements really well. Not only do they help give better visual structure of whats happening and what will happen - they also give people a feeling of movement, progression and hope (whereas kanban boards and issue trackers give people the feeling of dread). This isn't surprising as video games were really designed to make people excited to play on and reach the next milestone. Turns out this format is really fun for people and agents to think about their products! As an experiment I also hooked up an MCP to one of my product roadmaps and it was able to map out my current codebase to a kanmap, and then suggest realistic next ideas to make. I've even got an agent now working on the next node of a kanmap. * Kanmaps was inspired not just by WOW talent trees, but also by the Age of Empires Tech Trees, and FFX ability spheres setup. Also huge shoutout to a bank in Australia called Up who did something called the Tree of Up as a product roadmap like a video game for their banking product - their work definitely inspired things in Kanmaps too. https://bit.ly/4rGYZhS October 1, 2026 at 02:21AM

Tuesday, 29 September 2026

Show HN: Using 2D DFT, dithering, etc. to maximize eInk manga image quality https://bit.ly/4hma5Fy

Show HN: Using 2D DFT, dithering, etc. to maximize eInk manga image quality Kindle Comic Converter optimizes black & white (or color) comics and manga for E-ink ereaders like Kindle, Kobo, ReMarkable, and more. Pages display in fullscreen without margins, with proper fixed layout support. Output works great in KOReader. Full details on what KCC does is in the readme with plenty of photos! KCC has been under continuous development since 2012 and has code sign on both Windows and macOS. Also available on Linux. -the current kcc dev https://bit.ly/42qj2F4 September 28, 2026 at 04:39PM

Show HN: Social news aggregator, RSS feed tracker, and publishing platform https://bit.ly/3VmwUQP

Show HN: Social news aggregator, RSS feed tracker, and publishing platform I wrote two prior RSS feed aggregator apps a few years ago, based on Electron, for my own personal use ( https://bit.ly/3ViYazO ) and earlier this year I decided to see whether the concept would work as a hosted app. Going with a multiuser system seemed to point toward more social features and the project has evolved into a combination of news aggregation site, personal news tracker, and social publishing service. Feel free to suggest possible improvements. https://bit.ly/3VkWwh1 September 30, 2026 at 01:04AM

Show HN: Ledge.sh – Runnable Markdown Notes https://bit.ly/4xT6sMk

Show HN: Ledge.sh – Runnable Markdown Notes Hi HN, Ledge is a Markdown notebook that runs shell commands, code, SQL, etc from inside your own notes. I built Ledge because I spend much of my day copy/pasting commands from my notes into the terminal. I was inspired by how much cmux helped me organize my terminals - but there was still a split brain between my notes and frequently run commands. I've been daily-driving it for the past few weeks and use it for deploys, API calls, smoke tests, etc. Ledge runs your real shell just like a terminal app and can be hosted locally or remotely over SSH using ledge-server. I've been building it since July and have recently added support for all the major platforms: Mac (Silicon), Windows (WSL required), Linux, iOS, Android. Mobile devices require SSH access to a ledge-server and Android is still in beta and looking for beta testers (see link on website)! It's built on Bun and Electrobun and is free and open-source. Feel free to review the code and contribute at https://bit.ly/46R5vZO Feedback is very much welcome. Any must-have features that are missing? https://bit.ly/3Vb5cGL September 30, 2026 at 12:41AM

Monday, 28 September 2026

Show HN https://bit.ly/4xJOUC1

Show HN This is origintracer a low level observability tool of the modern web stack. It observes nginx, Gunicorn, asynchronous Python, Uvicorn and Django and Langchain. Studies their codebases into great depth and write probes and rules libraries in Python to be used with the open source software: its link GitHub: https://bit.ly/4dKZQZ1 September 29, 2026 at 12:58AM

Sunday, 27 September 2026

Show HN: Stepgate – an MCP server that won't let agents skip steps https://bit.ly/4xNS1Ji

Show HN: Stepgate – an MCP server that won't let agents skip steps https://bit.ly/47r1NGk September 28, 2026 at 01:57AM

Show HN: Fusor – Like Vue, but the logic is Rust https://bit.ly/4hhnGOh

Show HN: Fusor – Like Vue, but the logic is Rust I've been building Fusor. It's a reactive web framework for Rust where the templates are plain HTML files, so there's no markup living inside Rust macros like view! or rsx!. The state and logic live in ordinary Rust structs, and the whole app compiles to WASM. It also benefits from Rust type checkers, even for the HTML bindings. The Fusor website is fully built using the framework. It's all experimental, so I expect breaking changes and lots of refactors. Any feedback is welcome, and so are contributions! The project is pro AI, if you do decide to contribute. https://bit.ly/4hOuDXk September 27, 2026 at 11:45PM

Show HN: LightCloud – A cloud console organised like file system https://bit.ly/4jqq5rd

Show HN: LightCloud – A cloud console organised like file system Hi HN, Light Cloud is a hosting platform where the unit of organisation is a folder. A folder holds everything project needs: frontend, API, database, env variables, preview per branch. https://bit.ly/3V9BIJj September 27, 2026 at 10:45AM

Show HN: An interactive debugger for the Mornington Crescent esolang https://bit.ly/4z4ZBR0

Show HN: An interactive debugger for the Mornington Crescent esolang Originally put together ten years ago, I've migrated this project over to Codeberg and in the process fixed a couple of bugs. The most glaring issue was that in the intervening years, CORS has become a thing so the Transport for London Tube map can no longer be loaded directly from their site; instead, there's a local copy of the SVG. I'm happy with where it is at the moment, there might be more small patches in another ten years. https://bit.ly/46LZBt0 September 27, 2026 at 08:53AM

Show HN: Ppgrid – Rasterising points in minutes, not hours https://bit.ly/4d8yBaz

Show HN: Ppgrid – Rasterising points in minutes, not hours Hi all, I wanted to share a recent library I made for myself since I continually have to work with large-scale point data spanning millions of rows. I generally found existing IDW tools are insanely slow and unreliable with the datasets I commonly work with. ppgrid is an open source GIS tool and it is intended to create beautiful visualisations that don't take an absurd amount of time to process. It uses a modified Inverse Distance Weighting (IDW) approach: instead of having to traverse every single point for every single grid O(N*M), it precalculates which points intersect which grids. This means that we essentially avoid the multiplicative scaling costs associated with traditional IDW. For perspective, ppgrid is significantly faster than IDW from the likes of gdal_grid or GRASS, in the order of 17x faster. I say in the order of as I couldn't really effectively test IDW on the crappy laptop I use beyond 1M points, where as ppgrid happily chewed through 16mil points. My goals/intention for this post is twofold: - looking to share it as a tool for anyone who may find it relevant or useful - looking to stress-test it with different types of point data and try to surface any quirks, bugs or random edge case failures Important note which I discuss more in my write-up: ppgrid is not yet stress-tested or validated in terms of statistical correctness, as my current use case prioritises visualisation. AI Disclosure & Creds: I've been pair-coding this with my local Qwen3.8 27B agent, I discuss this in my write-up further. I have ~9YoE in GIS work and ~10YoE as a fullstack. GitHub Repo: https://bit.ly/4d9jDBc Any other feedback/comments are welcome, please let me know if this has helped as I'd love to see it in action. https://bit.ly/3V9wfSN September 27, 2026 at 08:22AM

Saturday, 26 September 2026

Show HN: Shipwithmuse.live – a catalog of things people built with Muse https://bit.ly/4hMIkWG

Show HN: Shipwithmuse.live – a catalog of things people built with Muse https://bit.ly/4yhJsaF September 27, 2026 at 06:38AM

Friday, 25 September 2026

Show HN: Hacker Atlas - A map of what Hacker News talks about https://bit.ly/46GEdVY

Show HN: Hacker Atlas - A map of what Hacker News talks about I built a tool to explore HN topics and how they change over time. Currently covers 2024 to today. Is it useful? What's missing? https://bit.ly/4z46TEB September 25, 2026 at 02:37PM

Show HN: TiddlyInstall – Single HTML file that makes cross-platform installers https://bit.ly/4rus7J9

Show HN: TiddlyInstall – Single HTML file that makes cross-platform installers Hello HN, I wanted to show you some new software I designed (and Claude implemented.) It's called TiddlyInstall. TiddlyInstall is a single-page website that lets you easily build installers for all your projects. What makes TiddlyInstall unusual is there is no software to download and everything is able to work offline. Based on the project that it's inspired by: you can download TiddlyInstall as a HTML file and use it to make working binaries for Windows, Linux, and Mac. How it works: Most installers / binaries are custom per project. But with very few modifications they can be made general-purpose. Installers can be made to follow meta-data which can be vouched for by hashes in their file names, embedded data, and signatures. That means new binaries only need meta-data to be changed which can be done entirely in the browser. For the installers themselves NSIS was chosen for its amazing Windows support. Otherwise, the rest is shell scripting. I am very excited about it and would love people to try it out. All the code is open source under MIT. Feel free to report issues on the Github at https://bit.ly/4yXkCge Credits: Claude (and the authors whose works it was trained on :/) deserve huge credits for the implementation. It would have taken me months to code this all this. This project is not affiliated with TiddlyWiki -- though I am heavily inspired by that project! If anyone thinks my work is cool -- I'm currently looking for new opportunities. Feel free to reach out if there's a match (matthew@roberts.pm.) https://bit.ly/4yXkD3M September 25, 2026 at 08:25AM

Show HN: A benchmark comparison of C++ vs. Node.js performance https://bit.ly/4hbBGsX

Show HN: A benchmark comparison of C++ vs. Node.js performance https://bit.ly/4rrXK5S September 25, 2026 at 06:25AM

Thursday, 24 September 2026

Show HN: Reteach – AI tutor that feels human https://bit.ly/4rwfWvm

Show HN: Reteach – AI tutor that feels human Tutoring is very expensive. reteach makes it cheap. https://bit.ly/3Thxgrj September 25, 2026 at 07:26AM

Show HN: Avoid smooth spinners, use low-FPS spinners https://bit.ly/4hbvCR8

Show HN: Avoid smooth spinners, use low-FPS spinners I got so annoyed by various apps (VScode, Chromium, Firefox, Thunderbird) burning CPU/GPU cycles and and making my laptop hot and sluggish with spinners on otherwise static content, that I made this little page to fight this. https://bit.ly/3TLgHnP September 25, 2026 at 03:52AM

Wednesday, 23 September 2026

Tuesday, 22 September 2026

Show HN: Sbm: plain-text bookmarks synced across terminal, browser, Android https://bit.ly/4hFWBEC

Show HN: Sbm: plain-text bookmarks synced across terminal, browser, Android https://bit.ly/4rqqzjf September 23, 2026 at 03:54AM

Show HN: WavexAI – Unlimited tokens for a fixed cost https://bit.ly/4jjjTRO

Show HN: WavexAI – Unlimited tokens for a fixed cost https://bit.ly/4rqDmSJ September 22, 2026 at 11:24PM

Show HN: An atlas of system designs with interactive architecture diagrams https://bit.ly/4xCtfeY

Show HN: An atlas of system designs with interactive architecture diagrams https://bit.ly/4y8uLXh September 22, 2026 at 11:54AM

Show HN: WebGCM – a global climate model running in the browser on WebGPU https://bit.ly/3VJofYE

Show HN: WebGCM – a global climate model running in the browser on WebGPU I started this four and a half years ago. I wanted to build a climate model as both a toy and educational tool that I could visualize in a web browser. I have always been interested in meteorology and asked r/ClimateScience for advice on the math and physics on building an in-browser climate model as an educational tool, and a few people said it was far too ambitious. They were right. I could build the geometry, an icosahedral hexagonal grid on a globe, and I have an intuitive understanding of the math but integrating the Navier-Stokes equations and the physics proved to be too difficult for me, and the closest I got after nearly of month of work was a model that blew up within two simulated days. Fast forward 4 and a half years. I figured that if models like Claude and GPT Astra could solve a milennium prize problem about fluid dynamics then they could help me fix the broken model and iterate on it until my vision was realized. On Friday, I threw down $200 for a Claude Max subscription, and this is the result of a single weekend's work on top of where I had left off. What it is now, in technical terms: a hydrostatic primitive-equation atmosphere on that hex grid (the TRiSK scheme MPAS uses), 27 levels, about 41,000 cells at 110 km, with grey radiation, moist convection, a boundary layer, sea ice, a land surface with snow, a two-layer ocean and real topography. Every kernel runs on the GPU; on my MacBook Pro (M1 Max) it does about 70 simulated hours a minute from a six-year spin-up, hence the 50 MB first load. You can color the globe by twenty-odd fields, animate wind or currents, draw isobars, or view it from space under the model's own sun. The URL captures the view, so links open specific places. Caveats: an educational model, not a validated one. It runs about four degrees colder than Earth and I'm still tuning it, the ocean is crude and shallow, and it needs WebGPU (Chrome, Edge, Safari 26) for best performance. It's currently tuned for my specific machine specs but I suspect it will run well on most desktop-class Apple Silicon machines from the past 5 years. Source and design notes: https://bit.ly/4hi7evN Edit: If it runs really well on your machine, something well above 100 simulated hours per minute (displayed on the top-left of the page), let me know your machine specs! You should also try to reload the page with `?N=128` in the query params and it will re-grid to an even higher resolution. But it will take a few simulated days to settle down after the initial shock from the changed resolution. If you end up tyring this, check out the Temperature overlay at 10 hPa height and you should see Gravity Waves [1] rippling through the top of the atmosphere! [1] https://bit.ly/4xD0sag https://bit.ly/4hoUCmT September 21, 2026 at 10:15PM

Monday, 21 September 2026

Show HN: Primescript – Academic Markdown editor with vector search and LaTeX https://bit.ly/3TkQCM1

Show HN: Primescript – Academic Markdown editor with vector search and LaTeX https://bit.ly/4y3vZDb September 22, 2026 at 03:29AM

Show HN: Jev Powered Obsidian Search https://bit.ly/4hlr9dB

Show HN: Jev Powered Obsidian Search https://bit.ly/3Ti8Cqj September 22, 2026 at 01:05AM

Sunday, 20 September 2026

Show HN: Gdocs-me-up: a high-fidelity Google Docs exporter https://bit.ly/4hcNeL5

Show HN: Gdocs-me-up: a high-fidelity Google Docs exporter Over the years I had written dozens of Google Docs documents, that I wanted to post to my website. Not only Google Docs's publish feature is broken and incomplete, Google does not index Google Docs either. So I set out to fix it for myself using AI agents. Sharing here in case someone else finds it useful. https://bit.ly/4hgd9BQ September 21, 2026 at 01:46AM

Show HN: Try Omarchy for Windows – Full Omarchy Desktop on Windows https://bit.ly/4xwXuEl

Show HN: Try Omarchy for Windows – Full Omarchy Desktop on Windows No VM setup or configuration. Download TryOmarchy.exe, follow the prompts, and you'll be booted into a full Omarchy desktop within minutes. No dual booting or repartitioning required. Under the hood it uses QEMU + WHPX, with GPU acceleration where supported. https://bit.ly/4yIFCXW September 20, 2026 at 11:56PM

Show HN: Lightspeed, bidirectional WebSockets for Laravel (with asteroids demo) https://bit.ly/4rpbTko

Show HN: Lightspeed, bidirectional WebSockets for Laravel (with asteroids demo) Hi HN! Laravel has worked with websockets for years but generally speaking it's a one way push architecture (i.e. http in, sockets out). Lightspeed is kind of like node in that it's a single server that serves your http and your websockets all under one roof. Auth runs in 0.03ms (a Redis read, no database). Your Laravel handler runs inside the full container and the reply comes back down the same socket. I think this could be really cool for creating new ways of working with Laravel. Anyway, I put together a live demo to show it in action. Basically a cross between slither.io and Asteroids. Game here: https://bit.ly/4h63cba Repo here: https://bit.ly/4hf9RP5 Note: This is 0.1.0, the API may change before 1.0. It needs the Swoole extension and Redis. MIT. September 21, 2026 at 12:02AM

Saturday, 19 September 2026

Show HN: Set, offline Markdown note-taking app with device-to-device sync https://bit.ly/4xxa0mY

Show HN: Set, offline Markdown note-taking app with device-to-device sync Hi HN. I am an avid user of Notion ( https://bit.ly/4rjCQG2 ) and really like the ergonomics of its block-based editor, but with how the product is evolving I felt I was missing a simple "single-player" experience of just taking notes and jotting down my thoughts. Hence, Set exists. It's in beta and all feedback is appreciated. You can use the app in the browser but notes are saved only to that browser session. The device-to-device sync and local dictation is desktop only. All notes are saved as markdown files in a folder you choose on the desktop app. Source: https://bit.ly/4romjRk Releases are available for macOS, Windows (x64), and Linux (x64 only for now): https://bit.ly/4779h14 https://bit.ly/4xEcQql September 19, 2026 at 11:26PM

Show HN: Flyover Country – guide to the window seat with AR https://bit.ly/4iDfhG7

Show HN: Flyover Country – guide to the window seat with AR Just released a ground-up rebuild of our long abandoned app Flyover Country. Its whole thing is to tell you fun things about what you're flying over. I'm particularly excited about the new augmented reality mode that overlays maps and points of interest on your camera view as you point your phone out the window. The 3d window view mode is also pretty neat! It's free and works offline, just load your flight up beforehand. This is a tough app to test for obvious reasons so any feedback from folks trying it out in the sky is suuuuper valuable. Please email me at shane@flyovercountry.app with any notes! https://bit.ly/4iE6JP8 September 19, 2026 at 07:13PM

Friday, 18 September 2026

Show HN: Seal – Letters and passwords that open for your family after you die https://bit.ly/4hcXXFp

Show HN: Seal – Letters and passwords that open for your family after you die I'm a CS undergrad who has developed an interest in hardware keys ever since I used them for a school project a few years ago. I made a little chat app that only allows users to chat if they registered a key, nothing else. The backstory of how I came to work on Seal (this project): was that I was generating ideas with Claude to come up with an idea that only hardware keys could make into software. I was thinking about physical house keys and what you could do with those, but in software. I was already making iOS apps with Claude, and I came up with this idea and it sounded good. I had already worked on a few projects involving hardware keys and I already loved them. Today I submitted my latest app, Seal, for review in the app store. Seal is an iOS app for iPhone and iPad that lets you write an Envelope (an encrypted bundle of passwords, photos, voice memos, etc...) for all of your loved ones when you're gone. You can register hardware keys and assign identities for each person. Then you can create Envelopes and assign them to the key that you want to distribute. They plug in the key to their phone and are ready to receive an Envelope from you. If you don't log into the app for months, one of your designated key holders can start the process of opening the Sealed Envelope. You, as the writer of the letters, get weeks of warnings to check in at least once before the letters open. After 90 days of countdown, 21 days of warnings, and 14 days of grace, the envelope opens for each person they met IRL and exchange keys with. No one else can read the envelope or see the photos (even the key holders, Apple, or me) unless that envelope was designated for that person. What's different from a password manager like 1Password: emergency access there hands one person your whole vault through the company's server, so it needs that company to still exist and be honest on the day it matters. Seal gives each person their own envelope nobody else can open, and there's no company in the middle. There's also no server at all besides a free Cloudflare static site. The encrypted bundles of passwords and photos are in Cloud Kit. Sign-in/identity is a passkey Face ID/Touch ID or a Hardware Key. It's all Crypto Kit, so there's no dependencies required. Currently, it's just me and Claude working on this. It hasn't been independently audited by anyone, and it's iPhone only for now. Please do not put a live seed phrase in it yet. If anyone has advice for me as the lead developer for this project, I'm all ears! You can help contribute on the github source code repository page if you'd like. My mom likes this app especially because she's into crypto and she needed a way to pass down or give away the seed phrases for her wallets to all 3 kids without any question about who gets what and when. In the end, there's no confusion or hurt feelings after the fact with just crypto. Thank you for reading and let me know if you have any questions or concerns for me or the project! Source: https://bit.ly/3TCrQY0 Site with limits and objections pages: https://bit.ly/4y6k7R9 Free on TestFlight while the App Store version is in review: https://apple.co/4hdUwhU https://bit.ly/3TCrQY0 September 19, 2026 at 05:28AM

Show HN: An OSS Python dependency scanner for exploited, unmaintained packages https://bit.ly/4yN5Qsp

Show HN: An OSS Python dependency scanner for exploited, unmaintained packages I built an open source python dependency scanner that will scan and flag packages with known exploit CVEs(CISA's Known Exploited list and FIRST EPSS) and unmaintained packages that have not had a release or commit in 2 years. Theres also claude hook that will make your AI agent not install these type of packages included in this repo. The full mechanism is in the readme of the project, this was just a brief summary. https://bit.ly/4yDtdoe September 19, 2026 at 01:27AM

Show HN: LiveWorld – Every 24/7 YouTube live camera on one globe https://bit.ly/4xuYUin

Show HN: LiveWorld – Every 24/7 YouTube live camera on one globe https://bit.ly/3TEUoA3 September 19, 2026 at 01:30AM

Show HN: TypeSeer – on-device autocomplete for every text field on macOS https://bit.ly/46x6374

Show HN: TypeSeer – on-device autocomplete for every text field on macOS https://bit.ly/4yGcOzd September 18, 2026 at 10:35PM

Thursday, 17 September 2026

Show HN: An open Add/Search evaluation framework for agent memory https://bit.ly/4xBEbd1

Show HN: An open Add/Search evaluation framework for agent memory Hi HN, We are trying to make different Agent Memory systems comparable without letting each team choose its own answer model and evaluation pipeline. https://bit.ly/4cTYpap September 18, 2026 at 03:52AM

Show HN: Cactus Needle 3: 8-29MB automation models can match DeepSeek V4 Flash https://bit.ly/4yIMoNl

Show HN: Cactus Needle 3: 8-29MB automation models can match DeepSeek V4 Flash Hey HN, Henry from Cactus here. We submitted Needle 2 here a few weeks ago, and the feedback in the discussion thread was incredibly valuable, thanks! Thanks to all that feedback, we’ve been able to move quickly to release Needle 3 and I'd love to hear what you think again. The key features: 1) Automation (tool calls & structured JSON output): Needle still doesn't chat by design, its quite challenging to pack general capacity into such small models, so we focus on tool calls and structured JSON. If no tool you declared fits the request, you get an empty list back (note for when playing with the demo). 2) Intelligence Laddering: Every layer (2 to 20) is a deployable subnetwork, so one set of weights, 25 to 121 million parameters at 2-bit, shipping as 8-29MB binaries. On a Raspberry Pi 5 it decodes at up to 4k tokens/sec and prefills at up to 10k. 3) Monarch Hadamard MLP: replaces the dense FFN with three learnable Walsh-Hadamard-initialized Kronecker (Monarch) factor pairs interleaved with per-channel diagonal scales, fixed permutations, a SiLU nonlinearity, and a rank-8 input-conditioned gate, so each token gets a fully mixed nonlinear transform of its d_model channels at O(d√d) parameters and compute instead of the O(d²) a dense 4x-expansion MLP would cost. 4) Performance: On Mobile Actions (phone commands, scored on the exact call) the 20-layer model gets 86.0 through the shipped 2-bit binary; LFM2.5 1.2B is at 82.4, Qwen3.5 0.8B at 76.0, Apple's on-device model at 57.6, all at f16. More results on the link, we do not win everywhere ofc. 5) Multilingual: Needle 3 now supports English, French, Spanish, German, Dutch, Italian, Polish, with more languages coming. 6) Finetuning: You can achieve DeepSeek v4 Flash grade performance on a narrow task with just 4L, stress on "narrow task", we found that production users often prefer tuning before production. 7) Triggers: Grounding is a common challenge for tool call, at least for Needle 2, so we added support case-insensitive regular expressions matched against each request to gate false negatives. 8) Confidence: Every response also carries a calibrated confidence score, the minimum of a judgement on the finished call and its decode probability. Act above your threshold, show the call and ask below it, or escalate to a bigger model. 9) Supported Platforms: macOS, Linux on x86-64, ARM64, ARMv7, RISC-V and MIPS32, Windows x64 and ARM, Android, iOS, watchOS, tvOS, the browser as WebAssembly, and a WASI component. Thanks for reading and as always, thoughts appreciated! https://bit.ly/4yIMpAT September 18, 2026 at 01:11AM

Show HN: I made a browser tool that creates newspaper and book text match cuts https://bit.ly/4rskvqr

Show HN: I made a browser tool that creates newspaper and book text match cuts https://bit.ly/3SVqN5g September 17, 2026 at 11:47PM

Show HN: Smart Mouth Billy Bass – another fishy LLM assistant https://bit.ly/4y38jz5

Show HN: Smart Mouth Billy Bass – another fishy LLM assistant Hello, HN people. This project was inspired by another very similar Show HN post from a few months ago called BillAI Bass. I decided to do something like it but take it in a different direction. It’s not a serious assistant and doesn't turn my lights on and off, but it has no cloud dependency and was fun to build. Hope you like it. https://bit.ly/4yG30Fx September 17, 2026 at 02:49PM

Show HN: I built a new version of my fun spatial 3D online meeting app https://bit.ly/3SOZV6X

Show HN: I built a new version of my fun spatial 3D online meeting app Hi HN! flat.social is a fun spatial online meeting app for remote teams and communities. It's largely built like a web multiplayer game, and the 3D virtual spaces are highly customisable with elements and activities (I recently added surfing!). Live demo to try it out: https://bit.ly/4cQRNth Here's a quick demo video: https://www.youtube.com/watch?v=GeinBNqL23s It's a solo, bootstrapped project built with Three.js, LiveKit and Rapier for physics. I built the first version during the pandemic and posted it here back then: https://bit.ly/3xN9kNJ I had a couple of months off this year, so I locked myself in an (almost) jungle house in Brazil and rebuilt it into what I've always wanted it to be. Would love to hear what you think! https://bit.ly/3xHUoAw September 17, 2026 at 01:57PM

Tuesday, 15 September 2026

Show HN: Now You Can Use – Web Baseline Timeline https://bit.ly/4ygKlAx

Show HN: Now You Can Use – Web Baseline Timeline I wanted an easy way to see what was actually new AND usable on the web, something I wished caniuse had, so I made it (with AI assistance). I hope others can find some use as well! https://bit.ly/4raV3Wc September 16, 2026 at 01:54AM

Show HN: Thurbox – A tmux-based TUI and CLI for local AI agent orchestration https://bit.ly/4rcmQpg

Show HN: Thurbox – A tmux-based TUI and CLI for local AI agent orchestration https://bit.ly/4iw5uBF September 16, 2026 at 02:25AM

Show HN: A chess analyzer that runs in the browser https://bit.ly/4rdljzt

Show HN: A chess analyzer that runs in the browser I play chess casually and usually struggle to figure out why Lichess analysis say my move is a blunder. Almost all the analysis tools will just suggest the best variant for a position, and you will have to follow the suggested engine lines, or play them out manually to analyze it better. So I built this tool to make that process easier for beginner players. Behind the scene: This app run Stockfish in your browser, at a position, the app will follow the engine's suggested lines, search for any meaningful situation like a check, a fork, a capture, material change, positional disadvantages,... and point that out with an explanation. You can see the app here: https://bit.ly/4rc2H2R and paste the PGN of your game. If you play on Lichess, you can also replace the lichess.org part in the browser URl with https://bit.ly/4rc2H2R to quickly analyze, for example: https://bit.ly/4rbI8U2 https://bit.ly/4xwAXqV September 16, 2026 at 01:28AM

Show HN: Agenttik – work on multiple projects in parallel with AI agents https://bit.ly/471VQ2s

Show HN: Agenttik – work on multiple projects in parallel with AI agents Hi! I've been reading HN daily for almost 16 years. Really glad this community exist. This is my first Show HN, so I hope you find this tool useful/interesting. During my summer holidays I started playing with latest AI models on personal projects. At one point I started working in parallel with the same project and tried different approaches. The one that worked best for me was to clone the repo and distribute work among different AI workers, work in parallel but with different branches & folders. This allowed me to review and merge work afterwards. The thing is, spawning several agents in parallel was challenging. I could work on multiple features and bugfix at once, but it was hard to keep track what I was working on. I was jumping from one thing to another, and back; from one window to another. Switching tasks like this was mentally exhausting. Holidays were over, and after returning to my day to day work, I continued working using a similar approach not on one, but also on multiple projects, but I still could not find how to work in a more organized way without the mental toll. This space is growing really fast, and I haven't been able to find the right tool for myself, so I decided to build my own. I wanted a tool that would help me manage multiple projects at once, work with multiple agents, even from different providers, where I could chose between my personal and work subscriptions depending on the project, where I could easily review changes without leaving the tool if I wanted, or go all in and delegate fully to agents; one where I had quick shortcuts to move around, where I could schedule work or enqueue work for later so agents could work on one task after another. agenttik is my way of tackling this problem to work on multiple projects in parallel, while allowing myself to be on the driver seat. I can give as much autonomy as I want to the agents while keeping things organized in my head. I've been hesitating for hours on whether to submit or not, but hey "if you are not ashamed of your project, you are shipping too late" Honestly, this project has exactly one week of development, started from scratch, and even though it is still early on, it has been extremely useful for me. I've built in a week things that would have taken me months, not only built the tool itself but other projects as well (most of the merit is still on the models used, but would have had no way of distributing all the work, though). Feel free to try. Here's how I would get started: - Open a project you already have - Add some general prompt (in the project area) or add to your AGENTS.md/CLAUDE.md (to instruct it to do regular commits and/or work with branches, and also instructions on how to build effective tests so that it can self-correct). - Chose your subscriptin of choice: Claude Code / Open AI subscription / ... - Pick big models (Opus High to Max / Fable Medium to Max / Astra Medium to Max) for bigger autonomy and try not to do hand-holding Finally, start sending/enqueuing tasks on all the features you want your product to have, bugfixes, ... use a new prompt per task (Ctrl+T / Cmd+T), I recommend using big models to avoid investing your own time reviewing, and then once LLM is done, review and archive that task or continue iterating. Keep adding tasks as you think on them. Add more projects as you start feeling comfortable. It has been really addictive for me to see the speed of development when working like this. I got totally hooked. Speed of iteration is insane. Happy to discuss any feedback you have even if it is about other tools or ways of working with AI these days! I hope you like it!! https://bit.ly/3TCdua1 September 16, 2026 at 12:24AM

Monday, 14 September 2026

Show HN: Redis City – Explore how Redis works in an interactive 3D model https://bit.ly/46Xbegu

Show HN: Redis City – Explore how Redis works in an interactive 3D model https://bit.ly/4rbJOwN September 12, 2026 at 08:43PM

Show HN: Hazzel – a tiny coding agent, Bring your own keys https://bit.ly/3VaNFyc

Show HN: Hazzel – a tiny coding agent, Bring your own keys https://bit.ly/4xUDEnj September 15, 2026 at 01:15AM

Show HN: An open-source control plane for your company's AI agents https://bit.ly/4h13mPS

Show HN: An open-source control plane for your company's AI agents https://bit.ly/4h4LhAf September 15, 2026 at 12:16AM

Show HN: Macros with a Behringer FCB1010 MIDI Pedalboard in macOS https://bit.ly/3UO1lza

Show HN: Macros with a Behringer FCB1010 MIDI Pedalboard in macOS https://bit.ly/4rbeLRP September 15, 2026 at 12:01AM

Sunday, 13 September 2026

Show HN: Dep-radius, know which dependency updates touch your code https://bit.ly/3UMhc1a

Show HN: Dep-radius, know which dependency updates touch your code https://bit.ly/4iZoJn9 September 13, 2026 at 11:57PM

Show HN: Surraura – audio on your Mac in a simulated environment (Helps my ADHD) https://bit.ly/46UQwxP

Show HN: Surraura – audio on your Mac in a simulated environment (Helps my ADHD) I built an app to help my late diagnosed ADHD - through sound. The app wraps whatever is playing on mac through device convolution (old radio, hifi system) - Room convolution (a bedroom, a forest) and adds ambience (rain, wind, waves) and Apples spatial processing - so it sounds like a real space. For me - hearing the sound in a space really helps more than just the dry sound, the spatial information and ambience lets me focus much more. At some point I thought- Maybe others will have the same effect? So I took the care and effort to make into a nice app with the option of downloading additional environments etc. https://bit.ly/4hq0rl5 Thank you for your time, would love to hear your thoughts. September 13, 2026 at 06:17PM

Saturday, 12 September 2026

Show HN: Everything a web page can learn about you, in plain English https://bit.ly/4yAdVRc

Show HN: Everything a web page can learn about you, in plain English https://bit.ly/4yuuWfq September 12, 2026 at 11:50PM

Show HN: See Sounds on Your Webcam https://bit.ly/4illDK2

Show HN: See Sounds on Your Webcam https://bit.ly/4imABPW September 10, 2026 at 03:43PM

Show HN: We built a local-first Android agent. Then Meta launched Muse https://bit.ly/4iZAhXt

Show HN: We built a local-first Android agent. Then Meta launched Muse https://bit.ly/4xR2CEh September 12, 2026 at 10:26AM

Friday, 11 September 2026

Show HN: Don't Hit Send – the model answers while you type https://bit.ly/3UPgv7c

Show HN: Don't Hit Send – the model answers while you type Type. The model is already answering. There is no send button. Left pane is one long draft. Right pane is a stack of replies. Pause for ~350ms and it fires a normal streaming chat completion with the whole draft. Type again and it aborts the last request if that reply never produced text; if it did, that bubble stays and a new one stacks. Bubbles never rewrite. Enter is a newline. That is overlapping unary streams, not a duplex socket. Same shape as ghost-text, pointed at a conversation instead of a code line. The bit that took the work is the hold: do not fire on "and N" while someone is still typing "and NASA". git clone https://bit.ly/3USgQpE cd dont-hit-send export SCALATTICE_API_KEY=slt_... # or OPENAI_API_KEY + OPENAI_BASE_URL ./run.sh # https://bit.ly/3T0aCDG Stdlib Python, MIT, key stays on your machine. Defaults to Scalattice OpenAI-compat; any host that speaks /v1/chat/completions works from Settings or env. Browser demo on our inference platform (sign-in after a short try): https://bit.ly/4hmG88a Why've we built this? The conventional AI chat interface is overdone and lacks innovation, I've personally been building agentic software for a while now and feel a lack of innovation in the interactivity. This is a step towards trialling some different inference interfaces! https://bit.ly/4h0mnBV September 12, 2026 at 06:06AM

Show HN: Next Notes – local dictation, meeting notes, and actions app https://bit.ly/46ZTUrb

Show HN: Next Notes – local dictation, meeting notes, and actions app https://bit.ly/4xoO4ur September 12, 2026 at 03:27AM

Show HN: Graphify C# – Compiler-accurate Find Usages for coding agents https://bit.ly/4radWZu

Show HN: Graphify C# – Compiler-accurate Find Usages for coding agents https://bit.ly/3ToX2Kc September 12, 2026 at 01:16AM

Thursday, 10 September 2026

Show HN: Kern Agent – See inside your agent's brain https://bit.ly/3UQ1aTQ

Show HN: Kern Agent – See inside your agent's brain https://bit.ly/4lTogTc September 11, 2026 at 02:57AM

Show HN: Learn programming by building something you want https://bit.ly/4xi5tVo

Show HN: Learn programming by building something you want https://bit.ly/3UQ8dfi September 11, 2026 at 01:20AM

Show HN: Dbmask – Discover, mask, and verify sensitive data in SQL databases https://bit.ly/4xh0vII

Show HN: Dbmask – Discover, mask, and verify sensitive data in SQL databases Hi HN I developed *dbmask*, an open-source Python tool designed to discover sensitive columns in SQL databases, masking them with deterministic fake values, and validate the masking results. The motivation behind this tool stems from a common issue I encountered when handling test data: existing masking tools often assume the user already knows exactly which columns contain sensitive information. Furthermore, the successful completion of a masking task does not guarantee that all sensitive values have actually been replaced. dbmask aims to integrate these steps into a unified workflow rather than treating them as three separate tasks. During the detection phase, the tool makes determinations by combining column names, sampled values, database type/context, historical decisions, and optionally LLMs. While LLM functionality is disabled by default, it supports local execution via Ollama or other services compatible with the OpenAI API. If the tool cannot determine a column's nature with confidence, it marks it as `UNKNOWN` rather than simply classifying uncertain cases as "non-sensitive." I also wanted to incorporate human decision-making into the system. Detection results can be exported for manual review, and confirmed decisions can be saved in CSV, XLSX, or Markdown formats, or stored in a SQL history decision table. The system logs information about both the analyst and the reviewer and re-evaluates past decisions if column types change or review results expire. The masking process employs deterministic mapping, ensuring that identical original values consistently map to the same synthetic values across different tables. Once masking is complete, the `dbmask validate --strict` command compares the masked copy with the original data, checking row counts and table structures, and verifying sensitive values row-by-row using primary keys wherever possible. The project is currently in its early stages (version 0.1.x). The current CI (Continuous Integration) pipeline covers SQLite testing; integration tests for PostgreSQL and MySQL, as well as public detection benchmarks, are included in the future development roadmap. I would particularly appreciate feedback on the detection rules, the manual review/history tracking workflows, and the verification methods. Please let me know if you encounter any usability issues or potential security risks while testing on the temporary database. Install: pip install dbmask https://bit.ly/3Vnsmtg September 10, 2026 at 04:15PM

Wednesday, 9 September 2026

Show HN: What if the speed of light was 5 km/h? https://bit.ly/4ilrAqo

Show HN: What if the speed of light was 5 km/h? I've always wanted to make a visualization where the speed of light was scaled down to human speeds, so that we could intuit relativistic effects with everyday objects. And here is the first version of it! https://bit.ly/4Ak5Sts September 10, 2026 at 02:58AM

Tuesday, 8 September 2026

Show HN: Browser-based Nginx config generator with live preview https://bit.ly/4hkqMQz

Show HN: Browser-based Nginx config generator with live preview Generates Nginx server block configs for static sites, PHP, Node.js and reverse proxy. Live preview updates as you toggle options. Download the config file directly. No signup. Runs in the browser. Part of a free sysadmin tools site — also has SSH config builder, .htaccess generator, DNS and SSL tools. Looking for feedback. https://bit.ly/4ijaglV September 9, 2026 at 01:22AM

Show HN: VolAnti – Open-source acoustic detector for fibre-optic FPV drones https://bit.ly/4cugcVu

Show HN: VolAnti – Open-source acoustic detector for fibre-optic FPV drones This project has been a month in the making, and 9 fully functional units will be sent tomorrow to an undisclosed civilian site across the Israel - Lebanon border. All of my findings are shared online to anyone on the globe who could benefit from them, or make their own units. I'm an engineering student at the University of York, originally from Israel, studying in England. I too often have been hearing about tragic cases involving civilians in war zones being chased and attacked by small FPV drones mounted with an explosive. Especially around the north of Israel, Ukraine and Russian. My intentions for this project were clear: create a device small, portable and cheap enough for civilian use, that could drastically change the outcome of a drone infiltration through early alerting. I decided to dedicate a month of my summer to go back to the university labs and to work on this as personal project. These drone attacks are not run on normal wireless drones, instead they are run on small FPV drones that are connected to the operator through a long spool of fibre optic cable. This simply means that drone detection through Radio, the current industry standard, is not applicable. My solution was to build an acoustic detector. A device that uses 4 MEMS microphones to capture the drone's propellers' emitted noise as they cut through the air, runs that data through several algorithms to enhance the SNR, reduce noise (directional, possible confusers), recognises their comb looking shape when plotted by frequency, and alert the user through multiple outputs (display, beeper, buzzer, led) along with alerting all nearby units using a LoRa module also fitted in the device. The units have been tested against a custom drone rig, housing the exact same specs as the drones used in the Israel-Lebanon border (four 2807 motors, 7 in tri blades, FPV airframe), which was stationed 104.2m away from the device in a street with passer-by's and mild wind. That test ran successfully and the device was able to detect the drone. This device was built for detection and alerting only, so no jamming. Every online resource i could think of in regarding this project exists in the Github, along with a neat website that shows off more media with explanations, also housing a live detector simulation that runs in the browser: https://bit.ly/4xQf1IC https://bit.ly/4gVfWQq September 9, 2026 at 01:08AM

Show HN: Auto-Rig Web – Zero-click 3D humanoid rigging in a Web Worker https://bit.ly/4yjK3IC

Show HN: Auto-Rig Web – Zero-click 3D humanoid rigging in a Web Worker https://bit.ly/4yrPpBp September 8, 2026 at 11:48PM

Monday, 7 September 2026

Show HN: Zero downtime embedding model upgrades https://bit.ly/4ctEEq2

Show HN: Zero downtime embedding model upgrades People use embedding models all the time for rag/semantic retrieval. However, when a newer, more desireable model comes out, there is an expensive (both in time and computational) cost of re-embedding every document in the database. However, I figured out an interesting way to forgo that upfront embedding cost. algo: old model/index -> retrieve top-K docs -> score those docs with the new model -> cache/materialize the new embeddings so instead of rebuilding the entire vector store upfront, the old index keeps getting retrieved from, while the new model reranks those candidates. This works surprisingly well for some model pairs, (i tested 63 source-> target migrations on h100s, on upto 1M documents). For example, on a 1M document Natural Questions dataset, native Qwen3-Embedding-8B: 0.6812 nDCG@10 Qwen3-4B -> Qwen3-8B, K=50: 0.6816 Qwen3-0.6B -> Qwen3-8B, K=50: 0.6638 MiniLM -> Qwen3-8B, K=50: 0.6486 (the hard part is determining k, I held the k constant above to give some sense of migratability). You can install it with pip pip install embedflow and the code is on github https://bit.ly/4zXvTyx https://bit.ly/4zXvTyx September 8, 2026 at 03:35AM

Show HN: Browse 27 years of movie ticket stubs in ThreeJS https://bit.ly/4gVMLNe

Show HN: Browse 27 years of movie ticket stubs in ThreeJS This is one of those projects that's been sitting in the back of my mind for years. I made a ThreeJS UI for browsing (read: re-living) the ticket stubs I've been collecting since I was 9 years old. I was going to create a whole form so that people could share their own collections but landed on just opening up a version you can use to DIY with your agent. That part is here: https://bit.ly/46JQf0y Enjoy! Notes and feedback welcome and appreciated. September 8, 2026 at 12:32AM

Sunday, 6 September 2026

Show HN: Golden hour API and a 3D globe of the best light https://bit.ly/4r1NiC3

Show HN: Golden hour API and a 3D globe of the best light https://bit.ly/4r3TERy September 7, 2026 at 05:18AM

Show HN: Lantunnel – a P2P-first private mesh for reaching your LANs https://bit.ly/4cw9s9u

Show HN: Lantunnel – a P2P-first private mesh for reaching your LANs https://bit.ly/4gMZ5iU September 7, 2026 at 04:47AM

Show HN: GET Together – A social network where you don't need POST to Post https://bit.ly/3SAswNb

Show HN: GET Together – A social network where you don't need POST to Post https://bit.ly/4zUnrjD September 7, 2026 at 02:41AM

Show HN: Keen Bean – Mac meeting notes that draft the spec while you talk https://bit.ly/4iaEF5N

Show HN: Keen Bean – Mac meeting notes that draft the spec while you talk https://bit.ly/4gMY769 September 6, 2026 at 10:53AM

Saturday, 5 September 2026

Show HN: OpenMonitor – vendor neutral web monitoring cloud agent https://bit.ly/4r2ShCE

Show HN: OpenMonitor – vendor neutral web monitoring cloud agent https://bit.ly/4hbAPIC September 6, 2026 at 01:03AM

Show HN: Cowbull – Wordle-like game where you only get match counts https://bit.ly/4A4lscC

Show HN: Cowbull – Wordle-like game where you only get match counts CowBull is a word game where you have to find the hidden four-letter word. You make guesses and get back the count of exact letter matches (bulls) and partial matches (cows). It’s a bit like Wordle, but you are not told the exact letters which match, only the count of matching letters. Scoring is based on the number of guesses and time used. There is a single player mode and a multi-player mode (no account required). The game source code is at https://bit.ly/4gQELgB . When I was younger, we used to play this game on paper at the back of the classroom during school and college in India. During Covid, I made this online version of the game to play with my kids. https://bit.ly/4xMYAwI September 6, 2026 at 01:37AM

Show HN: I made Blocknado, an orbital stacker. Think Tetris with square rings https://bit.ly/4ym4lRC

Show HN: I made Blocknado, an orbital stacker. Think Tetris with square rings I've loved stacker type games for as long as I can remember. But I've always wanted a version with a bit more strategy and puzzle dynamics. Blocknado is a game I've always wanted to play, maybe others will too. https://bit.ly/3SzxUjE September 6, 2026 at 01:16AM

Friday, 4 September 2026

Show HN: TimerVana a Local-first scheduler for real world routines https://bit.ly/4cNMJ9d

Show HN: TimerVana a Local-first scheduler for real world routines Hi HN, I’m the creator of TimerVana. It's not just "another timer app". The engineering analogy is a lightweight task scheduler for things people do in the real world. A normal timer models one countdown. TimerVana models a small dependency graph in JSON: some steps run sequentially, others run in parallel, and everything can converge on a target finish time. You can also combine multiple timers (e.g., combine a timer with all the steps to cook a steak + a timer for roasting vegetables). I originally built it because I often set multiple timers and alarms when cooking and got tired of repeatedly juggling separate alarms to get a main dish and several sides ready together. The same model also works for workouts, study sessions, morning routines, and other repeatable processes. The iPhone app is local-first by design [0]. You can create, save, and run timers entirely on your phone without an account or cloud sharing. If you want the networked features, the companion website lets you browse and download timers, upload your own, and share them with other people. Everything available today is free. I may eventually add optional AI-assisted timer creation as a paid feature, but I haven’t settled on the business model or pricing. I'm more doing this to solve my own problem and hope it will help others as well. I’m interested in whether the underlying abstraction makes sense: does a sequence of dependent and parallel timed steps help you? I’d also appreciate feedback on the balance I took between the completely local experience and the optional sharing layer (I was partially inspired by the old iOS Workflow App, which was acquired by Apple and is now called Shortcuts). Of course, any other feedback very much appreciated. [0]: https://apple.co/4zXnb3g... https://bit.ly/4xcAWbQ September 4, 2026 at 11:47PM

Show HN: Interactive map of the Japanese address system https://bit.ly/4xbIziG

Show HN: Interactive map of the Japanese address system I had a hard time understanding the Japanese address system. Parts of addresses have suffixes like fu, shi, ku, chōme, ban and gō. Which suffixes are used varies between regions in a way that seemed random to me. I couldn't find a map of the system with a modern visualization, so I made one. It also shows whether an area has a governor or a mayor. For example Tokyo's wards have mayors and Osaka's don't. You can click around or drop the pin to explore, or write an address in the search bar. https://bit.ly/4iLta4P September 4, 2026 at 07:42AM

Thursday, 3 September 2026

Show HN: Word42, a wordprocessor inspired by MS Word and Abiword https://bit.ly/461SZGu

Show HN: Word42, a wordprocessor inspired by MS Word and Abiword https://bit.ly/461I7IH September 4, 2026 at 05:39AM

Show HN: Reactor Atlas https://bit.ly/3Vc6aSN

Show HN: Reactor Atlas Hi HN, I'm a nuclear engineer and tech entrepreneur. After working for 3 years in the National Atomic Energy Commision (CNEA) in HPC software for nuclear simulations, I co-founded ratherlabs.com, a software company providing blockchain solutions for startups. Rather Labs business reached ~6 million usd in annual revenue in 2024; now demand is decreasing as our niche clients are using AI to launch their MVPs. Now I'm joining my scientific background with my entrepreneurial inclinations to think of problems related to the energy industry. Nuclear is experiencing a renaissance now (it was in a dark age when I was studying after the Fukushima event) so I think this is the right moment for me to jump again into the field. Reactor atlas is an interactive nuclear reactor map and an intelligence layer on top of it. The basic layer indexes: - power reactors - research reactors - fuel facilities with their history and projection, by country. The project is solving a fragmented information ecosystem, where operational and commercial data is hard to conciliate. Also, I'm monitoring nuclear news associated with each of the facilities, political declarations that may affect the nuclear landscape and geo-phisical news (like earthquakes) that could affect operation. On top of the operational + news layer, I'm creating an intelligence layer that will help institutions of different types make faster decisions by subscribing to very specific alerts. As an engineer, I used to code in fortran and c++ when I was working at CNEA, and later I participated in the first Rather Labs projects architecting complex async systems, mostly using MERN stack. I'm no longer coding anymore. I'm focused on designing robust systems with AI agents. I mainly used Claude Fable 5.1 to develop reactoratlas.com, deploying on vercel and using mostly nextjs, threejs, postgreSQL and some cron jobs to query and update data. I miss coding as in the old days, but I haven't code a single line in this project. And I strongly believe we humans shouldn't code anymore: our responsibility is now on designing and supervising AI systems. Thanks for your attention! https://bit.ly/3US1Vf6 September 3, 2026 at 01:33PM

Show HN: I made a word building game supporting anagrams and one handed use https://bit.ly/4yk2BIL

Show HN: I made a word building game supporting anagrams and one handed use Hi everyone, Wanted to share a game I built. It's called Unscramble! and I believe it's the simplest word building game. Rules: You get a few letters on screen. You need to make one word with all the letters. Tap a letter to select. Tap again to deselect. Faster you go, better you score. If you enter anagrams of the word it's looking for, it gives you extra points. If you are stuck, you can either "Ask Friend" or get Hint. You get extra points for getting the word fast but you don't get penalized for taking too long. I believe the simplicity of the game along with big touch buttons makes it perfect for one handed use. There's 6 difficulty levels in the game, and settings for things like toggling the timer, relaxing background music, sound effects, haptic feedback, removing the background animation. If you want to try: https://apple.co/4yiPgQP... Would love to hear feedback to improve it. September 3, 2026 at 03:37PM

Wednesday, 2 September 2026

Show HN: The cheapest GPU cloud – H100s at $2.04/HR, H200s at $3/HR https://bit.ly/4qOPIDS

Show HN: The cheapest GPU cloud – H100s at $2.04/HR, H200s at $3/HR https://bit.ly/3TcRgLw September 3, 2026 at 03:50AM

Show HN: Redactle LLM Leaderboard https://bit.ly/4qSxpO3

Show HN: Redactle LLM Leaderboard I got nerd sniped and ran a bunch of evaluations to see how well models could play Redactle. It turns out Gemini flash is in a league of it's own in both performance and cost. It's able to one-shot every eval in a just a few seconds. https://bit.ly/4zXqOq0 September 3, 2026 at 01:11AM

Show HN: Open source ML programming language playground https://bit.ly/4dk3Tez

Show HN: Open source ML programming language playground After joining a ML Study group and trying Google Colab I decided to create my own array programming language to help me learn and visualize machine learning. There are many demo repos using this language which has become more general purpose. Under active development. See github link in footer. Built in Tour, Demos, Tutorials, Glossary, etc. Can use this same UI on a local system to program Apple Silicon, NVIDIA GPUs, or to use Ollama models for context aware help in the REPL. The system architecture is documented in the wiki: https://bit.ly/4xbfGDb https://bit.ly/4yckKIf September 2, 2026 at 11:05PM

Tuesday, 1 September 2026

Show HN: Markdown Gatekeeper – one current source per topic for AI agents https://bit.ly/46A48hN

Show HN: Markdown Gatekeeper – one current source per topic for AI agents https://bit.ly/3V8pmAQ September 2, 2026 at 03:48AM

Show HN: Gopdfrab – Open-source PDF/A processing for Go https://bit.ly/4gABnpO

Show HN: Gopdfrab – Open-source PDF/A processing for Go https://bit.ly/4h8jDCP September 1, 2026 at 07:34PM

Show HN: Three Pins a daily 3-hole golf game in the browser https://bit.ly/4cWgTH7

Show HN: Three Pins a daily 3-hole golf game in the browser https://bit.ly/4cT7zDU September 1, 2026 at 06:45PM

Show HN: Notes Plus – A Markdown Apple Notes Clone with Latex, Excalidraw etc. https://bit.ly/4xxc8Mm

Show HN: Notes Plus – A Markdown Apple Notes Clone with Latex, Excalidraw etc. tldr: clone of Apple Notes, but every note is a local Markdown file. Hi, I used a summer of unemployment to actually finalize a hobby project, a literal clone of Apple's Notes, with open access to the filesystem, meaning each note is just a markdown file. Then implemented renderers for Excalidraw, Latex, AsciiMath, mermaid diagrams, PlantUML, Graphviz, Vega Lite, mhchem and footnotes (a feature i need a lot in texts). It can also show notes in vertical lists, like swimlanes, I call it "JIRA view" ;) Free for now (might monetize later if successful, with $19 one-time payment, NOT subscription)! I'm not 100% sure about the legal aspect of this, but i will try to even list it in the Appstore. The binaries are signed / notarized by Apple. *PLEASE NOTE:* This is an early alpha! SO BACKUP YOUR STUFF OR JUST WORK WITH COPIES! There are issues! I'm posting this here to collect hurtful user feedback. There's a bug report button in the app, and it will notify you about available updates. Thanks, I kindly request any form of feedback! https://bit.ly/4h4VBJR September 2, 2026 at 12:17AM

Monday, 31 August 2026

Show HN: A Curated Library of Hero Sections from Fast-Growing Startups https://bit.ly/4qPG0B9

Show HN: A Curated Library of Hero Sections from Fast-Growing Startups https://bit.ly/4qXbYvp September 1, 2026 at 03:36AM

Show HN: Saccade – Live semantic browser truth for AI agents https://bit.ly/3SDsfsO

Show HN: Saccade – Live semantic browser truth for AI agents I build one this application is to resolve the most of the agent cannot handle the brother they extremely slow. So I come up with this idea, we install one of the extntion on chrome or edge to give continuously compile the tabs authorized by the user into semantically meaningful objects with stable identities, and push page changes as deltas to the local Node.js Broker. The Agent reads the full truth or delta of the specified tab via MCP and executes actions using object IDs bound to document. The preliminary result shows that it is very close to the performance of Playwright in terms of token use and speed. The only problem with this one is that at the very first time, it is going to send the full truth, and after that, for any page changes, it only sends the data. So, after the first read, the continuous operation of the page reaches the millisecond reaction loop. It can also upload filled forms, downloads, and all kinds of stuff. I want somebody to check and use it. If it is possible plz give me some feedback. https://bit.ly/4qPDIC8 September 1, 2026 at 12:35AM

Sunday, 30 August 2026

Show HN: ScoutLayer – a simple API to find contacts from a domain https://bit.ly/4gO40Ai

Show HN: ScoutLayer – a simple API to find contacts from a domain https://bit.ly/3So4d4Z August 31, 2026 at 03:21AM

Show HN: Break 5, the addictive, free 5 minute, daily word game https://bit.ly/4i3xdcE

Show HN: Break 5, the addictive, free 5 minute, daily word game No 3rd party analytics, no tracking, no data sharing. Just a fun, free game where everyone plays the same daily puzzle, in which you are challenged to turn one five-letter word into another five-letter word, changing one letter at a time. https://bit.ly/4gGFe4O August 31, 2026 at 01:05AM

Show HN: What Apple's OS updates silently change in the on-device AI model https://bit.ly/3SkNQpT

Show HN: What Apple's OS updates silently change in the on-device AI model https://bit.ly/4xikhUl August 31, 2026 at 12:41AM

Saturday, 29 August 2026

Show HN: Delete yourself from data brokers without a subscription https://bit.ly/4wSN0i3

Show HN: Delete yourself from data brokers without a subscription I signed up for a paid service to get my phone, addresses, and vehicles off the public internet. It didn’t work. So I built remove-your-data, an open-source repo that tells your agent exactly what to do to remove your personal information online. https://bit.ly/4iDwKOp August 29, 2026 at 11:31PM

Show HN: SSH Ache – open-source desktop SSH client with SFTP, tunnels and MCP https://bit.ly/4izMh1J

Show HN: SSH Ache – open-source desktop SSH client with SFTP, tunnels and MCP https://bit.ly/3T7pkbX August 29, 2026 at 08:42PM

Friday, 28 August 2026

Show HN: Metis – An agent harness pushing DeepSeek to Opus-tier coding (82%) https://bit.ly/4xCnH55

Show HN: Metis – An agent harness pushing DeepSeek to Opus-tier coding (82%) https://bit.ly/4cfDqOV August 29, 2026 at 03:36AM

Show HN: An annotated archive of S-1 filings, with hindsight https://bit.ly/4gyPLyV

Show HN: An annotated archive of S-1 filings, with hindsight https://bit.ly/4gElCya August 29, 2026 at 01:56AM

Show HN: NodeAkt – Zero-dependency distributed actor framework for TypeScript https://bit.ly/4i17ba2

Show HN: NodeAkt – Zero-dependency distributed actor framework for TypeScript https://bit.ly/45Unkqu August 29, 2026 at 12:48AM

Show HN: 500,000+ AOL Instant Messenger Buddy Icons All at Once https://bit.ly/4gyIGhN

Show HN: 500,000+ AOL Instant Messenger Buddy Icons All at Once I needed a couple of AOL Instant Messenger buddy icons for a project, and then that turned into a project and before you know it I was trying to scrape every single buddy icon off the internet. I have slightly over 500,000 of them live, browseable, and downloadable with a single click on my new totally non-commercial project site buddyiconarchive.com I think that I am perhaps 20% of the way to my goal of having a "complete" collection of all the buddy icons that ever appeared on the internet, a rough estimate based on the counts advertised by various period aggregators. I am looking to trade icons with someone who maybe has an entire backup of iconator.com or other large buddy icon sharing site. My goal would be to add them to the archive and make them widely available. These sites, it turns out, are not completely archived in Wayback Machine, or at least it would seem. If you can help, there's a contribute files/urls page - https://bit.ly/4gLrc26 Cheers! john https://bit.ly/45WBMhx August 29, 2026 at 12:01AM

Thursday, 27 August 2026

Show HN: Leadcode – per-client account isolation for Claude Code, Codex, and gh https://bit.ly/4hZ3NfK

Show HN: Leadcode – per-client account isolation for Claude Code, Codex, and gh https://bit.ly/46wdaMI August 28, 2026 at 02:32AM

Show HN: Lightweight reimplementation of YaCy peer as small Go services https://bit.ly/4y1oYT2

Show HN: Lightweight reimplementation of YaCy peer as small Go services https://bit.ly/4gVpJHr August 28, 2026 at 01:58AM

Show HN: Caravan, a flexible TypeScript-first logger for JavaScript applications https://bit.ly/4d5wTqe

Show HN: Caravan, a flexible TypeScript-first logger for JavaScript applications I first shared Caravan on HN in 2024[0]. At the time, I had built the initial version over the Christmas holidays. You guys seemed to enjoy it. Today, I’ve released another major update after spending the last couple of weeks working on it. [0]: https://bit.ly/3DII9Kl https://bit.ly/4gVtvOb August 28, 2026 at 01:09AM

Show HN: The load-bearing vocabulary of Claude https://bit.ly/4zCDDFS

Show HN: The load-bearing vocabulary of Claude https://bit.ly/4wWGFT1 August 27, 2026 at 09:59AM

Show HN: Forgot the Command? Stay in the Terminal https://bit.ly/4qCkAr8

Show HN: Forgot the Command? Stay in the Terminal Describe what you need, HumanSH writes the command directly into your terminal for review — no chatbot tab, no copy-paste, no lost flow. https://bit.ly/46uh8p6 August 27, 2026 at 07:38AM

Wednesday, 26 August 2026

Show HN: Tally – Track campaign donors, promises, and voting records https://bit.ly/4qDx6H1

Show HN: Tally – Track campaign donors, promises, and voting records https://bit.ly/4gytcdP August 27, 2026 at 01:19AM

Tuesday, 25 August 2026

Show HN: Use-Fs – A React Hook for the File System Access API and OPFS https://bit.ly/4ivPTBP

Show HN: Use-Fs – A React Hook for the File System Access API and OPFS I'm happy to say that https://bit.ly/4qCcgrr 2.0 has been released with brand new OPFS support. If you're building browser-based apps that heavily interact with the file-system this package is a must to have in your package.json! A React hook that watches a directory and re-renders when a file is added, changed, or deleted. Point it at a folder the user picked and you're reading and writing their real files — no uploads, no endless file dialogs New in 2.0: it watches the origin private file system too. No picker, no permission prompt, no user gesture — and, unlike File System API, it works in Safari and Firefox What's OPFS? A file store the browser gives each origin — real directories and files, but readable only by your own site through the File System API, never by the user's file manager or other apps. https://bit.ly/4qCcgrr August 25, 2026 at 11:58PM

Show HN: Ecdeos – P2P Web/Native Distributed OS on Entity Core Protocol https://bit.ly/4qIzfkQ

Show HN: Ecdeos – P2P Web/Native Distributed OS on Entity Core Protocol Hello, I wanted to share an update of the current progress of the Entity System. https://bit.ly/4geUCXe is one domain in a constellation of peers/sites that is the main project of the Entity System, a Tauri Rust/WASM browser engine and Rust backend built on the Entity Core Protocol. It's primarily a research prototype of a P2P distributed cross-platform userspace operating system. The long-term goal is functional P2P management of devices and applications, scaling from individual use (managing personal devices, apps and servers) to multi-user organizations with internal services/application stacks all the way to internet-scale public or federated P2P networks. Its closest parallels are Plan9, Erlang/BEAM, IPFS, ATProto, Nostr, as well as many other antecedent technologies including Git, HTTP, and other internet protocols. The particular combination of features and focus on "everything is an entity", content-addressed data, full decentralization, and its capability security model gives it a unique position in the landscape, most of it coming from the Entity Core Protocol itself. Each web deployment also ships with 30+ Entity-Apps including games, music (forgive me if the audio misbehaves, it's fully synthesized running on the main thread), art and basic tools. Entity-Apps have a basic contract with the host and run in isolated iframe sandboxes; they're currently written in Javascript using a custom engine. Also included are a few Entity-Native compute apps running as Rust WASM Entity Core peers in an iframe that show the transferable Entity System compute language running live on a cross platform generic system host interface the engine manages. The compute code is compiled/tested on a separate workbench Go project which operates a parallel implementation of the application conventions, generic system host interface and the Entity Core Protocol. The Tauri native backend peer includes support for SQLite storage, TCP and WebSockets, while the browser environment supports WebSockets and WebRTC P2P chat, file and entity transfer - with plans to add more storage, networking and application conventions. Sites and a registry example are hosted at https://bit.ly/4gSgmbB . All the Ecdeos-based domains are running with peers in "coral reef" mode (no live peer required) and can pull the CDN hosted registry names and fetch the signed hosted sites from any other domain/peer in the network; they are cached locally in each peer's local storage afterwards. Peers can sign/host their data publicly on standard commodity hosting services and both the registry and sites are available to any application that understands the Entity Core Protocol and system extension standards. For the other example domains with peers hosted on static sites as well as more background information, see https://bit.ly/4gTdF9G , https://bit.ly/4d3pY0O , or https://bit.ly/4y5IVs3 . Bills Lab is the research arm that is currently exploring the background technology from different perspectives. Almost all of the code and content is AI generated, but we do our best to make it some of the best slop available on the internet. The overall project is still early and needs to get stress tested but the design is holding up well so far. Let me know if you have any feedback. -Bill https://bit.ly/4geUCXe August 25, 2026 at 10:20PM