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Thursday, 30 April 2026
Show HN: Code on the Go, an IDE for Android with On-Device Debugging (GPLv3) https://bit.ly/4ueQ3jI
Show HN: Code on the Go, an IDE for Android with On-Device Debugging (GPLv3) Hi HN, I’m Hal, the CTO at App Dev for All. I wanted to share a technical problem we worked on over the past year and how we approached it. We’ve been building Code on the Go, a full-featured IDE that runs entirely on an Android phone. No laptop, no ADB connection, no cloud build server. It compiles projects locally on the device using Gradle, supports Java and Kotlin with LSP, and includes a debugger that runs on the same phone as the app being tested. The most interesting and challenging part ended up being the debugger. The Android OS has a rigorous security model, which can get in the way of traditional inter-process communication. Android debugging assumes ADB, which assumes two machines. We bypassed ADB entirely, attaching the JDWP agent to the target process at launch and routing its output to our debugger over a local socket. We used a scoped adaptation of the Shizuku project to get the necessary system access without requiring root. We also had a few other technical challenges with Code on the Go: Sketch-to-UI (generates Android XML from a photo of a hand-drawn layout, runs fully offline with Yolo), an optional Gemini-powered coding agent (opt-in, requires your own API key), and a plugin system with isolated class loaders. One of our pre-release community members has used it to build and publish a Sinhala/English keyboard app to the Play Store, built entirely on his phone. This served as our test case for Play Store compatibility. We are a philanthropic venture. No ads, no tracking, no subscription. License is GPLv3. APK: https://bit.ly/4dgfOdH
Source: https://bit.ly/423N8P1 Happy to answer questions on the implementation. https://bit.ly/3QGOTze April 30, 2026 at 11:17PM
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