Tuesday, 21 October 2025

Show HN: FocusStream – Learn from YouTube Without the Distractions https://bit.ly/3WMcA8P

Show HN: FocusStream – Learn from YouTube Without the Distractions I built FocusStream because I was frustrated with how hard it is to stay focused when trying to learn from YouTube. You go there to watch one tutorial and twenty minutes later, you're deep into random recommendations that have nothing to do with what you came for. FocusStream solves that. It strips away the noise and lets you use YouTube intentionally: - You enter a topic you want to learn. - It fetches only relevant educational videos. - No autoplay, no sidebar recommendations, no algorithmic rabbit holes. The goal is simple: help people actually learn from YouTube without getting pulled away by distractions. It's free, minimal, and runs directly in the browser. Try it: https://bit.ly/4pLPJaW For those who prefer to watch a video, here's the demo: https://bit.ly/4px3B8B... Would love your feedback, especially from anyone who's struggled to stay focused while learning online. October 21, 2025 at 10:11AM

Show HN: I'm rewriting a web server written in Rust for speed and ease of use https://bit.ly/4nhDJv8

Show HN: I'm rewriting a web server written in Rust for speed and ease of use Hello! I got quite some feedback on a web server I'm building, so I'm rewriting the server to be faster and easier to use. I (and maybe some other contributors?) have optimized the web server performance, especially for static file serving and reverse proxying (the last use case I optimized for very recently). I also picked a different configuration format and specification, what I believe is easier to write. Automatic TLS is also enabled by default out of the box, you don't need to even enable it manually, like it was in the original server I was building. Yesterday, I released the first release candidate of my web server's rewrite. I'm so excited for this. I have even seen some serving websites with the rewritten web server, even if the rewrite was in beta. Any feedback is welcome! https://bit.ly/48Lbr8Z October 21, 2025 at 08:26AM

Monday, 20 October 2025

Show HN: I'm making a detective game built on Wikipedia https://bit.ly/4qfhvN3

Show HN: I'm making a detective game built on Wikipedia Hi HN! Worked on this side project for a while and wanted to share it. It's free to play. https://bit.ly/49dytoY October 17, 2025 at 04:34PM

Show HN: Playwright Skill for Claude Code – Less context than playwright-MCP https://bit.ly/43nE8F9

Show HN: Playwright Skill for Claude Code – Less context than playwright-MCP I got tired of playwright-mcp eating through Claude's 200K token limit, so I built this using the new Claude Skills system. Built it with Claude Code itself. Instead of sending accessibility tree snapshots on every action, Claude just writes Playwright code and runs it. You get back screenshots and console output. That's it. 314 lines of instructions vs a persistent MCP server. Full API docs only load if Claude needs them. Same browser automation, way less overhead. Works as a Claude Code plugin or manual install. Token limit issue: https://bit.ly/4orGhYD Claude Skills docs: https://bit.ly/3JhIB5D https://bit.ly/4oyjN8C October 20, 2025 at 12:58PM

Show HN: Smash Balls – Breakout and Vampire Survivors https://bit.ly/49c5u4U

Show HN: Smash Balls – Breakout and Vampire Survivors I made it by 120% viba coding. enjoy! free and no ads. https://bit.ly/4qjnLDr October 20, 2025 at 08:56AM

Sunday, 19 October 2025

Show HN: Hokusai Pocket (WIP) – Portable GUIs with MRuby https://bit.ly/43sm2Sq

Show HN: Hokusai Pocket (WIP) – Portable GUIs with MRuby Whassup?, A couple years ago, I started a project for easily authoring GUIs with Ruby. The project is named Hokusai. It features the ability to compose reactive UI components with events and props, and uses a unique-ish template language. More information on Hokusai can be found here: https://bit.ly/452xMg9 Since then I've worked on Hokusai Native ( https://bit.ly/42QznE5 ), which compiles a GraalVM native image / TruffleRuby version of Hokusai that can run / interpret these lil' gui apps. It's quite bloated though, as it has to ship all of truffle ruby + native image and supporting libs. Recently, I applied for a grant to develop a more portable version of this library using MRuby, and got pretty far while waiting for the results. It is named Hokusai Pocket and I consider it to be the final form/approach of this project. I wrote a builder in crystal-lang that embeds the entire Hokusai ruby code as MRuby bytecode, as well as the supporting C code. It can scaffold new projects by building tree-sitter/mruby/raylib, and outputs a binary from a source ruby file. It produce pretty small binaries (~3mb for MacOS) and uses raylib as the rendering engine. For an gif and example of a Hokusai Pocket demo please direct your mouse clicks to this gist: https://bit.ly/4hmyzgj... I'd love to hear how this project plays for people. Still working on building for different targets, but android and web should be possible. The project is still undergoing active development, but any help is appreciated. The license is MIT. There also is a discord channel if you want to get help / chat / collaborate: https://bit.ly/47dz1Zs _ (^) (_\ |_| \_\ |_| _\_\,/_| (`\(_|`\| (`\,) \ \ \,) | | \__(__| https://bit.ly/4oxJpCy October 20, 2025 at 02:30AM

Show HN: WP-Easy, framework to build WordPress themes https://bit.ly/4qinPn5

Show HN: WP-Easy, framework to build WordPress themes The inspiration for this framework came from my brother, an amazing graphic designer who wanted to build WordPress themes using only his FTP-based code editor. He knows HTML and CSS really well, and some jQuery, but not modern JavaScript. In my experience, this is common for people whose jobs are tangential to frontend web development... designers, copywriters, project managers, and backend engineers. So this is for people who don't want to deal with the mess of modern build tools. It tries to nudge people into a more modern direction: component-based architecture, JS modules, SCSS, and template routing. WP-Easy lets people like my brother build professional, modern themes without the usual barriers, just code with your favorite editor and see the results instantly. Key features: 1. File-based routing - Define routes in router.php with Express-like syntax (/work/:slug/) 2. Single File Components - PHP templates with

Friday, 17 October 2025

Show HN: AlgoSync – a social media built for developers, founders, & tech people https://bit.ly/4nYz16Q

Show HN: AlgoSync – a social media built for developers, founders, & tech people A social media built for developers, founders & tech creators — a place to write, share, and connect with others in tech. We hit 30+ users after Day 1, and people have already started posting their first blogs! Here’s one of the featured blogs written just 2 days ago: https://bit.ly/4nfgnqf... Check it out here → https:/https://bit.ly/3JaCy2L https://bit.ly/3WLrhcc October 17, 2025 at 10:46PM

Show HN: OneClickPRD – Save hours vibe coding with concise PRDs https://bit.ly/4hhGr2j

Show HN: OneClickPRD – Save hours vibe coding with concise PRDs Hi HN, I built OneClickPRD because as a solo builder I often wasted hours vibe coding without clear goals. I’d start with an idea, but it was vague, so the code got messy and I had to redo things. OneClickPRD asks you a few questions about your product and then generates a short, structured PRD. The format works well with AI tools like Replit, Lovable, or v0, so you can go from idea to working MVP much faster. Demo: https://bit.ly/4hg9HGN Would love your feedback: does this feel useful for your projects, and what would make it better? https://bit.ly/4hg9HGN October 17, 2025 at 10:25PM

Show HN: Code review for AI native teams https://bit.ly/470DxvG

Show HN: Code review for AI native teams Bottleneck is a desktop app for code reviewing AI-written pull requests. The goal is to be able to track PRs on GitHub authored by agents (i.e. Codex, Devin, Cursor, Claude Code) and compare branches. So if you throw multiple coding agents at a ticket, this would be an easier way to let agents "bake off" against each other and pick the best one. (No need to open the Github website and switch between slow loading tabs). I'd love feedback from any power users who are deep with AI coding agents. https://bit.ly/4ooJwA1 October 18, 2025 at 01:22AM

Thursday, 16 October 2025

Show HN: Running Android 16 on Apple Silicon, the FOSS way https://bit.ly/4qxpZQ3

Show HN: Running Android 16 on Apple Silicon, the FOSS way https://bit.ly/4qkxjhK October 16, 2025 at 10:11PM

Show HN: Code First CDC from Postgres to ClickHouse with MooseStack https://bit.ly/47ifI1d

Show HN: Code First CDC from Postgres to ClickHouse with MooseStack https://bit.ly/4hg7Lhp October 16, 2025 at 10:16PM

Wednesday, 15 October 2025

Show HN: VO3 – AI video generator powered by Google Veo 3.1 https://bit.ly/3WaHWpt

Show HN: VO3 – AI video generator powered by Google Veo 3.1 I built VO3-1ai (vo3-1ai.com), an AI-powered tool that transforms text or images into cinema-quality video clips—complete with native audio, perfect lip-sync, realistic motion, and lifelike human features—without any manual sound design. It leverages Google’s Veo 3.1 model plus extra advanced layers for unmatched realism. https://bit.ly/4qdP1TO October 16, 2025 at 04:39AM

Show HN: Simulation of the Tech Industry in 2027 https://bit.ly/3KQ5iyk

Show HN: Simulation of the Tech Industry in 2027 Hi HN, this is Miguel, and I built a simulation of what the tech industry will look like in 2027. We hear a lot about job loss, AI literacy, and in general the fear of the future... and I wanted to capture these feelings through an immersive experience. Check it out here: https://bit.ly/3KKBMtQ Sam Altman says that there will be mass layoffs, but many “new jobs” will be created, and when asked they say “AI literacy”... but no one has a clear picture of what this would actually look like? I saw a recent government article titled "AMERICA’S TALENT STRATEGY: BUILDING THE WORKFORCE FOR THE GOLDEN AGE" written by the U.S. Department of Labor, and I wanted to explore what it could look like when the government intervenes in this bleak future. It discusses “work-based learning models” in partnership with corporations, government-assisted “Registered Apprenticeships” for upskilling, not sending people to college again, etc. The simulation was built from scratch using React, JS, CSS, and HTML. I hope this project gives a feeling of reflection, motivation for growth, and empowerment. https://bit.ly/4n9xTw2 October 16, 2025 at 02:23AM

Show HN: Shorter – search for shorter versions of your domain https://bit.ly/497EaVn

Show HN: Shorter – search for shorter versions of your domain https://bit.ly/4eJft1o October 16, 2025 at 02:59AM

Show HN: Firm, a text-based work management system https://bit.ly/495XAdf

Show HN: Firm, a text-based work management system https://bit.ly/4qcrByk October 15, 2025 at 08:01AM

Tuesday, 14 October 2025

Show HN: a deterministic chess variant with cheat resistance and tons of variety https://bit.ly/43eyzc9

Show HN: a deterministic chess variant with cheat resistance and tons of variety https://bit.ly/3WC9ZhB October 15, 2025 at 05:37AM

Show HN: Open-source, local-first Context7 alternative https://bit.ly/4hkjziY

Show HN: Open-source, local-first Context7 alternative Features: - uses your Claude subscription (no extra LLM API cost) - actually looks at the code (not only docs like .md) - supports private repos with Github PAT - semantic search using qdrant(oss) - mcp integration - data stays in your machine - use gemini embedding (local model WIP) Quickstart: git clone https://bit.ly/4qcC5xI && cd snippets cp docker/.env.example docker/.env # Add CLAUDE_CODE_OAUTH_TOKEN & EMBEDDING_API_KEY docker-compose -f docker/docker-compose.yml up -d claude mcp add --transport http snippets http://localhost:8080/mcp https://bit.ly/4qcC5xI October 15, 2025 at 01:15AM

Show HN: Wordle-Style Daily Wikipedia Game https://bit.ly/42zQKsI

Show HN: Wordle-Style Daily Wikipedia Game https://bit.ly/4nOx50r October 14, 2025 at 01:26PM

Show HN: Ark v0.6.0 – Go ECS with new declarative event system https://bit.ly/4n003t1

Show HN: Ark v0.6.0 – Go ECS with new declarative event system Ark is a high-performance Entity Component System (ECS) library for Go. Ark v0.6.0 introduces a new event system built around lightweight, composable observers. These allow applications to react to ECS lifecycle changes like entity creation/removal, component updates, relation changes using declarative filters and callbacks. Observers follow the same patterns as Ark’s query system, making them easy to integrate and reason about. Custom events are also supported. They can be emitted manually and observed with the same filtering logic, making them ideal for modeling domain-specific interactions such as input handling, and other reactive game logic. As a new performance-related feature, filters and queries are now concurrency-safe and can be executed in parallel. This release also includes a load of performance improvements, from faster archetype switching over optimized query and table creation to improved performance of bitmask operations. The new World.Shrink method helps reclaim unused memory in dynamic workloads. Docs have been expanded with a full guide to the event system, examples for both built-in and custom events, and an Ebiten integration example. A cheat sheet for common operations has been added. Finally, Ark now has 100% test coverage. Changelog: https://bit.ly/47lnnNk Repo: https://bit.ly/4nnttC3 Would love feedback from anyone building games, simulations, or ECS tooling in Go. https://bit.ly/4nnttC3 October 14, 2025 at 08:04AM